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Heh:
var sides = slade.map.sidedefs; for (var i = 0; i < sides.length; i++) { if (sides[i].stringProperty("texturemiddle") != "-") sides[i].setStringProperty("texturemiddle", "AASHITTY"); if (sides[i].stringProperty("texturetop") != "-") sides[i].setStringProperty("texturetop", "AASHITTY"); if (sides[i].stringProperty("texturebottom") != "-") sides[i].setStringProperty("texturebottom", "AASHITTY"); } var sectors = slade.map.sectors; for (var i = 0; i < sectors.length; i++) { sectors[i].setStringProperty("textureceiling", "SLIME09"); sectors[i].setStringProperty("texturefloor", "SLIME09"); }