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Samuel Slayer

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About Samuel Slayer

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  1. Amazing work, Jimmy! Those screens already gave me some fancy ideas for cool maps. Texture packs like these are really important for level art design & strong contrasts. A real treasure for the community!
  2. Are you making more? Would love to see these demonic sprites as a sheet. I could maybe try my hand at it if you don't mind.
  3. Oh, didn't think of that. Technically, it could work. But I don't see it as great design from an end-user perspective.
  4. I think not, because there isn't really that much text to show and the player might miss it. It'd be enough if it worked like in Quake 1 with those info pop-ups or how Amid Evil handles lore texts. Approach a trigger volume & text pops up into the screen. If it gets too technical to pull off it could just be dropped.
  5. How difficult would it be to create lore items that display text upon picking up an item in Doom? I have a couple RPG inspired projects that I think will be UDMF so this small little feature could really sell the atmosphere a bit more. I'm not attempting any complex stuff like dialoque or quests. Just ways to display lore in GZDoom.
  6. Can..... can I use it!? Looks amazing!
  7. I want a quake reboot as well. That being said, I don't need them to rush things with Eternal. I don't want its content updates to end anytime soon. I'd just be perfectly content with the game receiving horde mode updates for as long as they're willing. I love what Id Software is doing with it but I want more than just 3 missions. I would love a sort of mission pack roster players could choose or even a freestyle mode where the player can just choose from Horde maps & Battlemode maps for a horde mode. Tbh I just want Battlemode maps for Horde Mode. Battlemode was all fine and dandy but it just feels umbalanced and is just too sweaty already with level 100 players making it a chore to play. I'd rather be playing Doom 2016 Multiplayer or Quake Champions instead of that. But I love the Battlemode maps and wish Id Software did something more with them = horde mode. So much potential...
  8. Yeah I'm just currently using limit-removing sourceports and content to keep the project simple with simple MAPINFO, decorate & dehacked lumps and such. If there's a way to give normal monsters A_BossDeath -attribute then I'm all ears.
  9. Found this from another thread, here: maybe it can be of use.
  10. How do I give the monsters a tid? The page explaining it in zdoom wiki is very short and I have no idea how to apply it. Do I make decorate edits to the monster so that I can use the script you wrote there? Also what kinda script is that? I'm trying to do this in MAPINFO. Is that ACS? Anyway, thanks for commenting!
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