-
Posts
133 -
Joined
-
Last visited
About Samuel Slayer
-
Rank
Junior Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
ZOON-TECH [v1.1] -- ~*More pretty colors*~
Samuel Slayer replied to Jimmy's topic in WAD Releases & Development
Amazing work, Jimmy! Those screens already gave me some fancy ideas for cool maps. Texture packs like these are really important for level art design & strong contrasts. A real treasure for the community! -
Are you making more? Would love to see these demonic sprites as a sheet. I could maybe try my hand at it if you don't mind.
-
Oh, didn't think of that. Technically, it could work. But I don't see it as great design from an end-user perspective.
-
I think not, because there isn't really that much text to show and the player might miss it. It'd be enough if it worked like in Quake 1 with those info pop-ups or how Amid Evil handles lore texts. Approach a trigger volume & text pops up into the screen. If it gets too technical to pull off it could just be dropped.
-
How difficult would it be to create lore items that display text upon picking up an item in Doom? I have a couple RPG inspired projects that I think will be UDMF so this small little feature could really sell the atmosphere a bit more. I'm not attempting any complex stuff like dialoque or quests. Just ways to display lore in GZDoom.
-
Can..... can I use it!? Looks amazing!
-
What do you want id to do next after Eternal?
Samuel Slayer replied to Captain Keen's topic in Doom Eternal
I want a quake reboot as well. That being said, I don't need them to rush things with Eternal. I don't want its content updates to end anytime soon. I'd just be perfectly content with the game receiving horde mode updates for as long as they're willing. I love what Id Software is doing with it but I want more than just 3 missions. I would love a sort of mission pack roster players could choose or even a freestyle mode where the player can just choose from Horde maps & Battlemode maps for a horde mode. Tbh I just want Battlemode maps for Horde Mode. Battlemode was all fine and dandy but it just feels umbalanced and is just too sweaty already with level 100 players making it a chore to play. I'd rather be playing Doom 2016 Multiplayer or Quake Champions instead of that. But I love the Battlemode maps and wish Id Software did something more with them = horde mode. So much potential... -
MAPINFO Action Special not working - Questions, Help PLS!!
Samuel Slayer replied to Samuel Slayer's topic in Doom Editing
Thank you!! -
MAPINFO Action Special not working - Questions, Help PLS!!
Samuel Slayer replied to Samuel Slayer's topic in Doom Editing
Can I do that with DECORATE or DEHACKED!? -
MAPINFO Action Special not working - Questions, Help PLS!!
Samuel Slayer replied to Samuel Slayer's topic in Doom Editing
Yeah I'm just currently using limit-removing sourceports and content to keep the project simple with simple MAPINFO, decorate & dehacked lumps and such. If there's a way to give normal monsters A_BossDeath -attribute then I'm all ears. -
MAPINFO Action Special not working - Questions, Help PLS!!
Samuel Slayer replied to Samuel Slayer's topic in Doom Editing
What Doom format does it support? -
MAPINFO Action Special not working - Questions, Help PLS!!
Samuel Slayer replied to Samuel Slayer's topic in Doom Editing
Found this from another thread, here: maybe it can be of use. -
MAPINFO Action Special not working - Questions, Help PLS!!
Samuel Slayer replied to Samuel Slayer's topic in Doom Editing
How do I give the monsters a tid? The page explaining it in zdoom wiki is very short and I have no idea how to apply it. Do I make decorate edits to the monster so that I can use the script you wrote there? Also what kinda script is that? I'm trying to do this in MAPINFO. Is that ACS? Anyway, thanks for commenting! -
MAPINFO Action Special not working - Questions, Help PLS!!
Samuel Slayer replied to Samuel Slayer's topic in Doom Editing
Okay, thank you!