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OpenRift

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    The Compatibility Doctor
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  1. Shit, that's what I was worried about. Though there was that port that people made of the source engine to Android, but I don't entirely know the nature of that port, and it could be in a legal grey area. Jeez, we're talking about the Source community, not Duke Nukem's lmao In all seriousness I think the problems of the source community have more to do with how big it is and how old it is. This happens with any fanbase that's old enough. You do have me curious what events you're alluding to, but I think that's a discussion for somewhere else.
  2. I think in order to make TF2 open source, it will need to be handled in a specific way, not just "here you go, have fun™". The bot hosters were able to make their bots thanks to a source code leak from I think 2020, which is how they've been able to evade VAC. This bot problem does not seem to affect community servers nearly as much however. I don't know the technical details, but it seems that a lot of them have a more robust aftermarket anti-cheat in place that are able to keep a large amount of the bots out. If TF2 were to be open sourced, I think the new maintainers' best course of action would be to run an aftermarket anti-cheat system on the new "official" servers, which could better handle the bots.
  3. What matters with a petition isn't what name or email you used to sign it, it's the volume of signatures you have. I do wish that they included some more info on the folks behind the site, but from what I'm reading online, some prominent members of the TF2 community seem to be working with the folks behind the petition (i.e. Uncle Dane), so it doesn't seem too terribly sketchy when you look further into it.
  4. Okay, let's think about this for a second. How else are you going to prevent the signature count from just being easily duped by just one person? Maybe there is some other way to do it, but they clearly wanted this set up quick for the cause. I really don't think this is that unreasonable. If you're that worried about your privacy, use an alt account. This is Valve we're talking about. If nobody raises the issue, any chance they'll ever do anything will be by sheer luck. Go into a Valve-run server and tell me what happens. That is a wounded game. It isn't "dying" like becoming less popular, this is "dying" in the sense that the game has been thoroughly sabotaged and exploited by bots. I don't really think the petition itself will do anything, but I think what's important is that the dialogue and discourse around Save/FixTF2 should remain prevalent. Game companies should be held accountable for things like this. If Valve is unwilling to do anything to maintain their game properly, there's no ethical reason they should be making money from the game. I think the best solution is for them to do an official source code release and hand the game off to the community in some form so they can maintain it. Valve clearly doesn't care enough to put forward an appropriate amount of resources to work on it, so let the people who want changes make them themselves, and then they can focus on their stupid MOBA and watch it fail. But if they aren't willing to do a proper source release and let the community maintain the game and still want to make money off of it, then the FixTF2 discourse has no reason to stop.
  5. Half-Life 1, hands down. Easily some of the most satisfying and responsive sound design in gaming.
  6. The AAA games industry as we know it needs to go. I know there's going to be a lot of fallout from that, and there already is, but ultimately I think indie and AA studios hold the key to the future of gaming and its innovation. The way that AAA studios and publishers operate now just isn't sustainable long-term, and we're starting to see the consequences of that as suits are throwing their expendable employees off the ship to keep them afloat. What I'm hoping for is that from the ashes, more new studios and publishers will form from those who were laid off and create competition in the space again, which can bring the industry standard back to where it should be. We're already seeing the likes of Larian, New Blood and Arrowhead doing what all the AAA fools don't have the balls to do and getting the success they deserve. I think I can reasonably say that with the collapse of AAA, there is a light at the end of the tunnel. The general disillusionment amongst a lot of gamers has a lot more influence than what you'd see in other media industries like music and film, because games have another level of engagement they have to make work. Games studios have to make their games good if they want long-term customers. That's why Valve (despite their current issues) has been so successful. They made solid games that have been pillars of PC gaming for years and have generated an enormous community with an ever-expanding catalogue of user-generated content. That legacy is how you earn long-term customers. Of course, there's the argument that they're successful because of Steam, but even then, there's a reason they've remained the most popular distribution platform on PC. They provide a quality service and the community features that the userbase will actually use, which I can't really say for any other storefront (and I say this as a GOG fan). Your alternative is the Activision route of producing Call of Duty slop every year, being just good enough for the knuckle-draggers that play every entry in the series and passable enough to keep out of trouble in the press, all while spending enough money to fund a small country in the process. Most studios can't make that work, and we're starting to see that. I can't really see any underhanded schemes AAA can still pull at this point that aren't just straight up breaking the law.
  7. I could forgive it with Quake II because in the late 90s id was riding the momentum of Quake 1's success and were rushing on a deadline. Quake II also shouldn't have really been considered a Quake game to begin with, but it stuck the landing because id software's singleplayer formula was at its peak. The difference that I'm seeing with Dark Ages is that we can see id embracing what were essentially the weaker aspects of Eternal's gameplay and themes. I think if they were to return to 2016's gameplay feel and aesthetics as a basis and worked off of that, I would have more faith in what I'm seeing, but I'm just not really seeing that at all.
  8. I've kind of divided it into different genres based on each title. Doom 1 - Thrash, traditional heavy metal, NWOBHM Sample Tracks: The Mob Rules by Black Sabbath Any song from Bonded by Blood by Exodus Seek and Destroy by Virtue Doom II - Grunge Sample Tracks: Literally anything from Alice in Chains' first two albums Doom 64 - Doom/stoner metal Sample Tracks: Demons Gate by Candlemass Paranoid (Black Sabbath cover) by Type O Negative Dying World by Pentagram Doom 3/Doom 2016 - Oldschool Death and black metal Sample Tracks: Necromancy by Bathory Pull the Plug by Death Doom Eternal - Dio* Sample Tracks: Holy Diver by Dio *If they somehow in an alternative universe had the rights to use Dio's music (either his work in Black Sabbath or his solo career) in Eternal that would've made the musical experience like 10x better than the underdeveloped djent that we ended up with. Dio may be my favorite artist probably ever, but Eternal is far from my favorite Doom game. It just so happens that the sound of Dio's work fits well with Eternal's aesthetic.
  9. id is forgetting what Doom is, the scifi elements are almost non-existent. They should've just made this a new IP in general.
  10. A colorful little gothic set just in time for pride month, I love it :)
  11. Honestly I think it's a codename. I think medieval-inspired Doom kind of forgets the core themes and aesthetics of the series. Maybe it's a codename for a Heretic reboot?
  12. I feel like in the past couple years it's the hot new thing to shit on Doom II's level design like it really detracts from , but while there are certainly a couple stinkers, most are far from what I'd call truly bad. They're just... fine. We've become spoiled by 3 decades of constant community content that it's become hard for some to appreciate Doom II's vanilla experience. Sure, the level design is definitely not its strong suit, but I think Doom II's expanded arsenal and bestiary more than makes up for it.
  13. We already did this thread like 7 months ago, here's my answer, again: https://www.doomworld.com/forum/post/2739082
  14. I mean, TNT and Plutonia come with pretty much all the digital releases of the game now, both classic and unity port, so it's really not as semi-obscure/inaccessible to people as it used to be.
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