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About Scorpius
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“What’s wrong isn’t me, what’s wrong is the world!”
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@DFF Thanks for the heads up! Sorry I didn't see it until now. I have updated my map: VENDETTA-V3.zip - Added sky transfer to sector tag 23. - Raised most sky sectors to match the height of the exit teleporter (hopefully it should not cut off now). - Fixed linedefs 534 and 415 not showing the correct brightness.
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This sounds like absolute Hell... and I'm all for it. Can I take MAP18?
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Recreate Plutonia from Memory! (CP) (Completed)
Scorpius replied to Engired's topic in WAD Releases & Development
I wasn't sure whether to post here or the new thread, but I have finally finished MAP21's MIDI - MAP21_MIDI.zip -
Recreate Plutonia from Memory! (CP) (Completed)
Scorpius replied to Engired's topic in WAD Releases & Development
MAP28: Bowser's Demesne or Luigi's Not-a-Mansion (in reference to original MIDI track). -
Recreate Plutonia from Memory! (CP) (Completed)
Scorpius replied to Engired's topic in WAD Releases & Development
Oh dang I kinda left this in the dust... I'll get on that MAP21 track very soon! Might even take on some unclaimed ones too. -
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(BETA 1.1) NostraDM - A gothic DeathMatch WAD
Scorpius replied to Scorpius's topic in WAD Releases & Development
And alas, two months later, a new update is ready and available to play - download link has been updated. Any feedback would be greatly appreciated. Have fun! CHANGE LOG -
Doomworld Maximum Project 2023 - Uploaded!
Scorpius replied to Obsidian's topic in WAD Releases & Development
Just got back from holiday and spent some time remaking an old map. Hope you enjoy it! Name: Shadows of the Dead Play: Single and cooperative Comp: Limit removing / -complevel 2 MIDI: Shadows of the Dead by Mark Klem Tested: PrBoom+ v2.5.1.4 / GZDoom 4.8.2 Textures: The Return (RETRES.WAD) File: SHADOWS.ZIP -
NaNoWADMo 2023 - The month-long mapping challenge!
Scorpius replied to scwiba's topic in WAD Releases & Development
I have a second (and probably last) update for NostraDM - my project from NaNoWADMo 2021. It is ready and available to play right now - just in time for Halloween! It took way longer than I thought it would to make it, but I am very proud to finally shove it into the world!