wydoomer
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The 96 kb challenge: final round of Doom!
wydoomer replied to Walter confetti's topic in WAD Releases & Development
@Walter confetti I've made hopefully the final update to map28. I fixed the broken automap lines, added a few more rockets, and some more BFG ammo near the exit wydoomer-sump.zip -
The 96 kb challenge: final round of Doom!
wydoomer replied to Walter confetti's topic in WAD Releases & Development
@Bob9001 can you elaborate on what's broken? Are they too difficult in general? Which skill are you playing? @Captain Toenail thanks for checking it out. is it possible to elaborate on the random mid texture on map28? i took another spin through it but couldn't find anything. i see the missing automap lines, which indeed was a mistake. -
The 96 kb challenge: final round of Doom!
wydoomer replied to Walter confetti's topic in WAD Releases & Development
@Walter confetti I updated my map, and also changed the midi if it's not too much trouble: https://www.doomworld.com/forum/post/2266447 I fixed some impassible lines, and I removed a red key that I accidentally left out in the open from testing. Oops. -
When I think of Plutonia I think of chaingunner shenanigans, but by the time I was finished with this map I ended up nerfing them into oblivion. This map features branching paths, with heavy rocket launcher play. SSG not included, though I don't think it would break gameplay if the player had one. The coop starts are asymmetrical with 2 players spawning in a wing not accessible in single player. It should take about 9/10 minutes to complete if taking your time. Scorched Sacellum IWAD: PLUTONIA.WAD Map: MAP01 MIDI: "Blood of the Unworthy" by Eris Falling Coop: Yes Deathmatch: No Difficulty settings: Yes Tested with prboom-plus, gzdoom wydoomer-scorched_sacellum.zip Screenshots:
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Shotgun Guy 3D Model Idle Animation
wydoomer replied to NiuHaka's topic in WAD Releases & Development
Looks really good, awesome work -
The 96 kb challenge: final round of Doom!
wydoomer replied to Walter confetti's topic in WAD Releases & Development
Map: Sump Theme: Based off the name of a Hexen deathkings map Difficulty settings: yes coop: no deathmatch: no iwad: TNT Size: 95.3KB Music: Gravelord's Lullaby (AD_79) Tested with glboom and gzdoom wydoomer-sump.zip -
Some people just wanna play doom and don't care about much else. If you don't care for baked goods you wouldn't tell a baker that their goods are pointless. Those people just aren't your audience is all.
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This is one of the best looking wads i've seen, awesome animation on those birds. Really good job dude
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I didn't catch any hard locks so it's probably in the final release unfortunately. Slaughter-lite is a good description. I like the idea of slaughter but it takes a lot out of me, so I try to take some of those concepts and scale it way down to avoid the grind that can be associated with it. I've never played a wad where you travel to another destination quite like this, but I wouldn't be surprised if they exist. If anybody knows of one lmk, I'd like to check it out. The trick is that the islands are behind large doors on both sides of the ship which open and close to reveal/hide the islands. You can actually catch them opening/closing if you're quick enough. I could have hid it better by triggering them while below deck, but I wanted the player to spend as much time on the moving ship as possible to make sure they notice it, plus it's cool watching the ship start to move while on it. The voodoo dolls that trigger those doors also trigger the wall/floor scrolling. Thanks a lot for taking the time to play and for your comments