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About MundaneBoss
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Warming Up
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Hell (knight) yeah! I had a good time. I played on HMP and it was pretty hard, and took me over 20 mins but exciting all the time. A lot of cool ideas here. Only found one secret :/ Suitable choice of music for this frightful hellish temple.
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I liked it for its originality.
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Angel's Asylum - 1024^2 micro slaughter
MundaneBoss replied to Sneezy McGlassFace's topic in WAD Releases & Development
I liked it :) It's good looking -
STAHL DER VERDAMMNIS (Steel of Doom)
MundaneBoss replied to ChestedArmor's topic in WAD Releases & Development
I was gonna try it, but started in a rather tight spot :) Could guess something was off. Looking forward to next update. -
A sandpit - GZDoom map for Your weekend pleasure
MundaneBoss replied to MundaneBoss's topic in WAD Releases & Development
Thank You Clippy for playing :) I learn a lot from things like this. Things I'll keep in mind until next release. Teleporting from the bookshelf up on the wall, and directly running straight forward will make the player just make the jump over the doorway and pillar to the other side. The red door should have been visible down from the house. Maybe i'll take a look at it for future players. Some platforming is nice but it seems to me I need to implement more a more clear view on those similar things are meant to work. And that "bonus material" in the end maybe was a bit out there. -
BIT CRUSHER | A lil' slaughtermap I've made
MundaneBoss replied to ChestedArmor's topic in WAD Releases & Development
It was fun! Cool build. -
A sandpit - GZDoom map for Your weekend pleasure
MundaneBoss replied to MundaneBoss's topic in WAD Releases & Development
Thank You for great feedback New intel has arrived marine: In the room with that frustrating closed door, there is a ledge you can walk out on. RUN over the end of it and your guy will end up on another ledge from where you can proceed! To make it worth revisiting I can tell you about a secret... After you got the YELLOW key, you can find/fight your way back to the garden where that small teleporter house is. An evil eye has revealed inside an opening... -
A sandpit - GZDoom map for Your weekend pleasure
MundaneBoss replied to MundaneBoss's topic in WAD Releases & Development
I'm trying, but I found it hard to get even close to the feeling of the originals. Trying to put some kind of retro touch to it, but modern at the same time. Looking forward to your feedback. -
A sandpit - GZDoom map for Your weekend pleasure
MundaneBoss replied to MundaneBoss's topic in WAD Releases & Development
Thank You for that very entertaining video! About that rifle - look at 10:30 while you´re saving game - those two armour pickups up to the right that are hard to reach... That teleporter in the beginning area was just meant as an alternate way of starting, so you can reach the double barrelled quickly. -
A sandpit - GZDoom map for Your weekend pleasure
MundaneBoss replied to MundaneBoss's topic in WAD Releases & Development
Yes sorry, try again -
A sandpit - GZDoom map for Your weekend pleasure
MundaneBoss replied to MundaneBoss's topic in WAD Releases & Development
I'ts more convenient that way :) -
Tested with GZDoom - Doom2 IWAD UDMF format Singleplayer classic gameplay, no freelook/jumping/crouching meant to be used New levels : 1 Sounds : Yes Music : Yes Difficulty settings: Yes I haven't had any playtesters so please comment what You like or dislike and/or mention bugs Updated; fixed stuck imp located by Denim Destroyer, and made 2 secrets a bit easier to spot. Download ZIP here: https://drive.google.com/file/d/1StSH27arDjsyPyFqUM6glcN_sJ2leiIp/view?usp=sharing
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