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Posts
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Thank you for your feedback. I'm glad you liked my map. When implementing the difficulty levels, I tried to make sure that every kind of player would have the satisfaction of passing the level.
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Hmm.... I'll think about it. It's actually a pretty good idea, just haven't had any free time lately.
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Thank you for this opinion. Glad you liked the map so much.
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A very good map, although it needs refinement (see your comment above).
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Thanks for your feedback. I kept having this thought somewhere in the back of my head to finally finish this map. It took a long time but I finally did.
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Thanks for this video. The first one at which I had the opportunity to see how the map performs with modifications.
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Thank you for this video. I will learn from it, which will help me create better level designs in the future. It's just a shame that the final gameplay is so short (I was hoping for more). Nice editing - I appreciate the work you put into it.
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https://www.mediafire.com/file/xbusd7v7up47t9j/AbyssofAgony%28draft%29.wad/file Here you go. Please consider this as a curiosity and not a full-fledged map on the release.
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Looking forward to this video. I really enjoy watching someone play my maps. Besides, such materials are very informative for me, which makes me learn to make better and better levels.
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Time for a little update. A list of changes: - Optimization of difficulty levels, - Slight modifications to the encounters with demons in the first rooms, - Reduced lava damage, - Friendly fall damage - Cosmetic fixes. - Several fixes to improve level flow
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Thank you for this video. Congratulations on passing the map and on your perseverance (GG). I will analyze this video for myself and make the appropriate adjustments. Too bad you didn't choose the difficulty HMP. I think then the passage of the map would have been more enjoyable :)
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Regarding the initial gameplay, I wanted to somehow (other than implementing lots of demons) increase the difficulty. I anticipated that such a model may not appeal to everyone, which is why when playing on HMP the super shotgun appears as early as the third room. Also, thank you for your opinion.
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Thanks for the feedback. I would like to remind you that I implemented lower difficulty levels. On HMP it should be a little easier however the map is still challenging. I'd like to know where exactly the Imp went under the floor, although I know that in other projects I've had similar errors and I don't know what they are caused by.
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The download link is active and working. Try again, and if there are still problems I will add an alternative link.
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Thanks for the feedback and the demo for analysis (good game). I am wondering what way the rock in the last cave (before death) did not collapse right away....