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eLeR Creative

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About eLeR Creative

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  1. Thank you for your feedback. I'm glad you liked my map. When implementing the difficulty levels, I tried to make sure that every kind of player would have the satisfaction of passing the level.
  2. Hmm.... I'll think about it. It's actually a pretty good idea, just haven't had any free time lately.
  3. Thank you for this opinion. Glad you liked the map so much.
  4. A very good map, although it needs refinement (see your comment above).
  5. Thanks for your feedback. I kept having this thought somewhere in the back of my head to finally finish this map. It took a long time but I finally did.
  6. Thanks for this video. The first one at which I had the opportunity to see how the map performs with modifications.
  7. Thank you for this video. I will learn from it, which will help me create better level designs in the future. It's just a shame that the final gameplay is so short (I was hoping for more). Nice editing - I appreciate the work you put into it.
  8. https://www.mediafire.com/file/xbusd7v7up47t9j/AbyssofAgony%28draft%29.wad/file Here you go. Please consider this as a curiosity and not a full-fledged map on the release.
  9. Looking forward to this video. I really enjoy watching someone play my maps. Besides, such materials are very informative for me, which makes me learn to make better and better levels.
  10. Time for a little update. A list of changes: - Optimization of difficulty levels, - Slight modifications to the encounters with demons in the first rooms, - Reduced lava damage, - Friendly fall damage - Cosmetic fixes. - Several fixes to improve level flow
  11. Thank you for this video. Congratulations on passing the map and on your perseverance (GG). I will analyze this video for myself and make the appropriate adjustments. Too bad you didn't choose the difficulty HMP. I think then the passage of the map would have been more enjoyable :)
  12. Regarding the initial gameplay, I wanted to somehow (other than implementing lots of demons) increase the difficulty. I anticipated that such a model may not appeal to everyone, which is why when playing on HMP the super shotgun appears as early as the third room. Also, thank you for your opinion.
  13. Thanks for the feedback. I would like to remind you that I implemented lower difficulty levels. On HMP it should be a little easier however the map is still challenging. I'd like to know where exactly the Imp went under the floor, although I know that in other projects I've had similar errors and I don't know what they are caused by.
  14. The download link is active and working. Try again, and if there are still problems I will add an alternative link.
  15. Thanks for the feedback and the demo for analysis (good game). I am wondering what way the rock in the last cave (before death) did not collapse right away....
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