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Journalist_Kuro

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About Journalist_Kuro

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  1. Hello! First of all i want to say: THIS PORT IS AMAZING. LITERALLY ONE OF THE BEST And now the main question: Is this possible to add custom weapon icons for alternative hud? And is possible to replace graphics in althud? (F.e. keys) Screenshots to make clear what im talking about:
  2. Another HOTFIX... Changelog: Also made little fix for GZDoom players: https://drive.google.com/file/d/1BPzuLBi1JAH3JUnSpfPtjUXNJk8Huvki/view?usp=sharing This one fixes: Upgraded Shotgun, Super Chaingun.
  3. !! MAP Update !! - Reworked rocket launcher and shotgun arenas. Now arenas closes themself and open when arena is cleared - Reworked Final arena - Reworked BFG place - Now UVMAX kills doesnt need for wait (Thanks to @Doomy__Doom)
  4. Glad you liked it :) Yes, its possible! When you enter EXIT zone its starts crushing sequence for those barons. So you need to wait a little before exiting level for 100% ;)
  5. Hello Doom forum! I've just finished doing my FIRST RELEASE OF 2023. And im proud to present "Ruins of Abba" Port: Anything with MBF21 support (Eternity have some weird issues) Difficulty: Hard Maps: 1 (At the moment) Background of project: Screenshots: Credits: Download link: https://drive.google.com/file/d/1EiH4cqOVlx-HdWdhETWap57MqMIa8CLK/view?usp=sharing Enjoy ;)
  6. Finished this map set today. And it was really good! Loved everything about it: Design, Encounters, Story and overall atmosphere of this WAD Played this one with mods, so i can't really tell about balance and other stuff here However, i've encounter some softlocks Overall, really decent mapset :) Good job
  7. So its not possible to use global variables in Statusbars?
  8. Well, while creating mode i AGAIN run into an issue This time i cant use global variable inside statusbar class It's gives me "Can't call play function Get from ui context". I guess Statusbar don't want to work with global variables..? Here is code from HUD:
  9. Thanks you so much! Your solution helped me :) ZScript feels kinda funky after Unity, haha
  10. Hello Doom world! Some time ago i started to learning ZScript. After a while working on project i run into a problem with code itself. I've tried to create my own function with adjusted integer variable. Where it's increases global variable for specific amount (HyperAmount) If that variable is greater than 100 it's deploying specific message. When i run GZDoom i have errors for 8th and 11th lines: Here is my function that i've made: class NewWeapon : Weapon{ States{ void A_Hyper(int HyperAmount){ //First error let g = HyperVariables.Get(); if (g.HyperStack > 100){ //Second error Console.Printf("Hit Hyper max value!"); } else{ g.HyperStack += HyperAmount; Console.Printf("My given Hyper equal: %d" + HyperAmount); } } } } Hope someone will help me :)
  11. It was unexpected that my WAD would be added to this list..... Thank you for mentioning Project-19!
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