Thank you for playing my map haha!
Looking back at this I kinda made it room by room without giving it much thought for flow. Still though, I appreciate you actually playing it! Glad you liked the texturing work as well.
For one, even if the vanilla doom sprite offsets are terribly auto centered, all of the monsters clearly stay in their footing when attacking. This kind of jittering you see on the Heavy Weapon Dude only appears in 3 of the 8 angles he was drawn at.