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Foxhead

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About Foxhead

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    Texture Machine
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  1. Any way i could communicate to GZDoom that a textures inside a especific pk3 are supposed to be loaded scaled down by X amount, without having to individually assign the scaling to each texture file?
  2. Some words about current state of things - Its been a while since i last posted something here, especially a update on the volumes, so i just wanna get everyone updated on my current status plus how i am feeling about making textures for the community. I haven't worked on FoxTex in a while, i have experimented on some things for the past months but nothing official or what i would call finished, i have been also working a lot, for those who don't know i have been working with 3D Realms for a while now, making textures for them and etc, so my time making textures for FoxTex became very limited, not that i haven't done anything for myself, i have, just not stuff that would fit for FoxTex. But this is not just about having time to work on FoxTex, i also haven't had the feeling for it too and i honestly don't know... I think the way i approached FoxTex while i was doing it was terrible, i sort saw it as a way to practice my stuff for the future instead of something for myself and for others and i won't lie that the lack of results from it also got me a little down, not invalidating the recent works i have seen for it, they are all amazing, i love seeing my work being used anywhere in any way and i also feel like doing this stuff mainly thinking about GZDoom and DOOM in general kinda put another weight/limit for myself. I am not sure what to do from here, i don't wanna stop making free stuff for everyone, i just feel like i need to find another way, especially now that i have gone so far in my experience that my recent works don't even resemble whats in FoxTex anymore, maybe a new pack? just a free texture pack for any game engine? maybe with PBR materials too? (normalmap, heightmap, roughness, that kind of stuff if you know what i mean). And what about pricing? i have had alot of people come to me wanting to use my sets but i just have been saying no, but they are basically unfinished and i don't normally keep stuff that i feel like can be improved, so i would be seeling a terrible product once and fast forwards a few weeks and the product is better now. I'm talking to much now, but, just know that i still wanna make something, texture related of course, i just need to find out what and structure it better.
  3. A new update has arrived: - Bricks folder from VOL.1 has now been replaced, and the old folder is available in the EXTRAS - New metals and build textures, boxes, lockers and more... - New foliage textures with transparency - A few changes to textures in Vol.1 Concrete folder and added more as well - New Vol.4 added, Liquids and animated textures! Currently in early access since alot of people have been asking for this release and i'm fairly confident not much will be removed/replaced. Screenshots:
  4. UPDATE!!!! Preview of my work on FoxTex VOL.4, Liquids: Lot of work being put on the main Volumes, as well as the extras and secondaries. Vol1_BRICKS got a new update and all new castle style bricks, a few new textures to Vol.1 and 2, and more works for Vol.3 with wooden crates, revamping of outside textures and more planks. Also new Metal crates for vol.2:
  5. Update time!! Vol.1: Revamped a few concrete and marble textures Vol.2: New metal Door, metal Walls and all new curved metal support textures and Glass windows. Revamped a ton of textures and redid others. Vol.3: New redone textures, a few new wooden walls and support textures. new experimental BRICKS volume: For more info on this volume check the FAQ
  6. Update!!! As of right now, Vol.1 is pretty big, because of that i will pay less attention to it and try to add more stuff to Vol.2 and Vol.3, as you can see they havent had much care. FTM (FoxTex Miscs) will also release soon, since its a grab-bag type of pack. I have been pretty busy with my life so working on this has been a on and off type deal, without counting the times i was just not in the mood for working on it as well. that's it for today.
  7. Update! - released Volume 3 Alpha, wooden textures, floors, walls and various outdoors textures.
  8. The showcase maps downloads have been removed for now.
  9. First off, I already know about the Zdoom Wiki as well as Zscript Basics Github, and some other obscure sites. What i'm really looking for is stuff that helps me learn and develop with zscript, obscure tips, ways for doing stuff, wads that will help me learn, threads about zscript that might help me, examples, etc, you name it, even giving me some sort of "homework" is highly welcomed. I'm basically learning everything from a DECORATE perspective, i tried learning Zscript a year ago but didn't get too far into it, And nowadays i don't remember anything. I'm currently trying to learn stuff for a gameplay mod i'm planning to develop. any help is welcomed.
  10. Update! - updated Vol.1 and Vol.2 with new textures - new marble, concrete, bricks and metal textures (more irl designs and architecture) - New alternative container textures (closer to how a container looks irl) - New alternative metal plates textures (simpler flat surfaces)
  11. I would HIGHLY recommend you use IMG2Pixel to downscale textures, when i was making ComTex and RWLTX i used that program to properly adapt textures to a 128px scale and palette them to doom's palette, give it a go at it i think it will help you alot.
  12. All textures were made to work in their respective resolutions, if you want to downscale them you can do that, but i don't have the time nor the desire to do so.
  13. update check - vol.2 release - new stuff for vol.1 - new textures and marble stuff!
  14. FAQ: Contributors: GUIDE FOR VOLUMES: Vol1: Concrete Bricks Marble/Tiles Vol2: Metal and/or Sci-fi Lights/Lamps Glass Vol3: Wood Outdoors Vol4 Liquids FTM Wallpapers Carpet floors with specific patterns and colors. Anything that does not fit previous volumes. etc. Download Links, screenshots and Showcases: Screenshots may vary from time to time... Download: Concrete, Marble, Tiles and Bricks Screenshots: Download: Metal, Sci-fi, Glass and Lights/Lamps Screenshots: Download: Woods and Outdoors Screenshots: I'll add better screenshots in the future. Download: Liquids and Animated textures! Note that: This is a early access and things could be removed or replaced in the future. Screenshots: Contact and Discord server: Email: Thfpjct@hotmail.com Discord: Foxhead#1875 Discord Server: https://discord.gg/NaFBKacU6E The server isn't just for FoxTex, it's my general workshop and community gathering area.
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