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About iddq_tea
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@stochastic Nope, MAP30 is a regular map, 40 will be IoS.
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That's too bad, but I removed you.
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iddq_tea changed their profile photo
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@BFGandorf Sure thing! :)
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Slight updates were made to the wording on the main post and an official deadline has been chosen. Also, two slots are open! @Stupid Bunny Are you still interested?
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@Stupid Bunny No more slots are planned at the moment, but keep an eye out for any slots that may open up :)
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Oh, thank you! :)
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Yeah, it might be worth reporting then. I'll look into it when I'm able, currently away from home and don't have a lot of time.
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You say you tested this in GZDoom and I don't know how different the experience there is, but the map is unbeatable on vanilla sourceports. The exit in particular: it's completely invisible, it's as pitch black as any other wall in the map (I'm guessing GZ lights up the walls and things with dynamic lights?) but in vanilla everything is pitch black, only the light sources and firing monsters are fullbright. Some sourceports have a colored exit line in the automap but since I tested it on Woof, I didn't even have that luxury so I had to check UDB to find out which wall was the exit switch. But once I got to it, it was unreachable - the hanging corpses are the blocking kind and in non-GZ ports you cannot walk under them, so the exit is literally blocked off. The corpses aren't even visible to begin with so there's really no point in having any sort of hanging decorations in a map like this... It's a neat concept and thank you for not making the fights super difficult, I managed to get through without dying, but I was constantly using the automap to navigate and even turned on IDDT when I was missing a kill to make sure it wasn't stuck in one of the closets (it wasn't). My eyes feel very tired after this, lol, I assume the experience is much nicer on GZ but it was just not fun in vanilla, sorry. Can you test the wad in something like DSDA Doom or Woof and make the necessary fixes? Oh and P.S: testing these maps in GZDoom might not be a good idea for another reason, this wad might end up being incompatible with GZDoom due to some Boom hacks we used in other maps, which don't work in GZDoom. We may add some GZ-specific scripts to at least make the maps beatable, but nothing's certain yet, it all depends on the amount of incompatible maps. I will put this warning on the main thread, too.
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@DynamiteKaitorn Just a heads up that you can upload zip files directly onto the thread, it's more convenient that way :)
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@rita remton Interesting, I had no idea! The deadline will be decided very soon now that the project structure is more or less finalized, the summer season I had in mind ranges from June to August!
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@Forgotten Soul You got it! @NinthBurn Only internally, the Level 30 slot displayed on the thread will not be an Icon of Sin map. All slots now gone for now, if anyone wanted to participate but was too late, you can keep an eye on this thread in case a slot opens up!
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@BeachThunder No worries, GL with your other project!
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@Scorpius You got it!
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Two slots are still open!