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Everything posted by iddq_tea
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DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@OceanMadman Works, thanks! I don't see the borders though? Where did you add them? -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@OceanMadman Oh I see haha. It's a creative trap, even if it's very mean. The location of the secret switch is fine, maybe instead you can mark the wall two-sided on the automap so that the players will know what the switch opened? When I went back for secret hunting, it was after the room had gone fully dark so I probably wouldn't have found it on my own. EDIT: I can't extract the wad file from the archive, says "header error" and the file comes out corrupted. Can you re-send it? -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Raith138 MAP19: @OceanMadman MAP28: -- I think I've caught up with all the submissions so far, if I missed yours, let me know! If your map is done but not marked as "finished" on the thread, I probably missed it. If I have not sent you feedback, that means I'm satisfied with your map and no changes are needed. I am able to start reading the descriptions now. Who wants to volunteer to help, to speed things up? You don't necessarily have to play through the map, just check it in a Doom editor of your choice while reading the AI's instructions. The criteria: AI's instructions were accurately followed where possible (exceptions include: things not possible in the vanilla Doom engine, things that obstruct player movement). If you aren't sure whether something else you see counts as an exception, ask me! I will compile the maps we have finished so far into one WAD as soon as the mappers I sent feedback to respond and fix whatever errors need to be fixed. Hopefully we'll get some new submissions in that period, too. Once the beta wad is compiled, I would also like to hear what MIDI recommendations you guys have for maps that don't have their own MIDIs yet! The MIDI can be your own, but if you recommend someone else's work, let me know so I know who to credit. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
I personally put them up as metal posts around corners but up to you. Flesh textures can work too, as long as they don't stand out too much and make the player think there's a secret behind them. It's just a suggestion though - if you feel like the map is fine the way it is, leave it be. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
I made a map with the red rock texture a while ago, what I found works with it really well is rusted metal like METAL and SUPPORT3. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Andrea Rovenski I played MAP09, here are my thoughts: @noisebloom MAP11: @Korni27 MAP14: @Kami Did you ever get around to fixing the minor issues I pointed out on page 9? I think I remember you sending the updated map, but I can't find it, so it could be a false memory. If you have updated the map, please re-send it, if not, please do it in the next few days! @BeefGee 10/10. @Raith138 MAP25: -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Andrea Rovenski Could you copy the descriptions into a text file please? -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
There's no rush, I'll give the final maps about a week or so. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@LOD42 @SharkyChip @Andrea Rovenski @noisebloom @RubyAurora @mr-around @Raith138 @Individualised @Anarkzie The deadline is today, wrap up your maps as soon as you can! You have a bit of time while myself and some volunteers check the submissions to make sure they followed the AI instructions and don't break any project rules. If anyone here wants to volunteer, hit me up! The descriptions don't need to be met word-to-word 100%, but they have to match closely enough that it doesn't drastically change what the AI instructed. Things impossible to achieve in the Doom engine can be dismissed or worked around, as well as things that would make gameplay very unpleasant, such as heavily restricting the player's movement. If you're unsure, ask me! I myself will get to reading the descriptions once I'm done playtesting the maps for their bugs and softlocks so it would be of huge help if someone could volunteer to help. The sooner we finish this, the sooner the project can be published. And lastly, soon I will compile a beta wad, if you wish to beta test it for balancing and difficulty progression, feel free to volunteer as well, but this will only happen weeks from now, depending on how long it takes for the late submissions to arrive and the descriptions to be looked over. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Raith138 Sure, that map has an extended deadline so you have some time. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Korni27 I went ahead and tested your other maps: -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
Fuck... I've had that happen, it sucks. Have you checked the .backup files? If you're lucky, something got saved there, though I don't know how frequently those get updated, if it's on save, it's pretty much gone for good. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Korni27 Go ahead! Do you mean you will grab MAP29 if it's still open by the time you finish redesigning MAP14? -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
MAP29 is still available, I'll let that map be an exception for the deadline since 1 day obviously isn't enough time to finish a map, but would anyone be interested in grabbing it? I'll give it maybe a week or so, or however long it may take me to finish playtesting the submissions. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Korni27 Yeah, once the deadline hits I will start packing the wad together and will hand it out to playtesters so while it would be nice to have every map in the wad by that time, it won't be the final release yet, so fixes and re-submissions are to be expected either way. I'll make a small announcement when I start seeking for playtesters, it's to make my life easier, I'll have to go over every text file and make sure it doesn't break any rules. If we find any submissions that don't fit the project, we may just have to start some maps over from scratch, so let's hope that doesn't happen either. What I'm saying is, a lot of things are going to happen after the deadline hits, so don't sweat about being late by 1-2 days. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
All good, the deadline isn't the publication day so you'll have a bit of time. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
I will keep this in mind when I go over the descriptions, if it doesn't conflict with the rest of the episode's descriptions and overall map atmospheres, I will change the episode's sky texture to a red one. Feel free to send me a reminder though, I'm very forgetful. I'm going to find some free time next week to start going over the maps and checking that they followed the descriptions well (or well enough), if anyone wants to help, I will post a wad containing all the finished maps on the original post. Let's hope every map is finished by that time, it would be unpleasant to have gaps in the middle of the wad. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Raith138 Try it, but I can't guarantee it'll fit in with the rest of the wad, but who knows, it might. Do you know how to use SLADE? -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
I've heard some genuinely good midis written by AI years ago, but I don't know how long it takes to generate and what data needs to be fed to get good outputs, so while possible, it will take too long to get any good results, so maybe it will happen in the future, or maybe not. Depends on if someone knowledgeable in the field decides to direct a midi pack :) -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Individualised At the moment there are no plans to add any exclusive music to the wad so feel free to add your own midis. If you use a midi made by someone else, let me know beforehand! -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Korni27 Sounds awesome! You got the slot. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Individualised Will do, in a couple of hours. @Korni27 It was 27. Do you want it? -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@Korni27 Only if you're up for the task, don't feel obliged -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
@ThatWeNGuy All good! -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
iddq_tea replied to iddq_tea's topic in WAD Releases & Development
Might not be too bad, we'll see.