I recently started playing Final Fantasy II on mobile (the older version, not the pixel remaster), and remembered how so many people describe the battle and experience system as horribly broken. Granted, it's not by any means perfect, but it is a good first approximation of something we would see in games like Elder Scrolls, and I find it interesting, as it allows you to build the characters as you want them to be. You can argue whether or not you find the system good or not, and that's fine, but one of the usual arguments states that you have to hit your own party members to gain HP. And yes, you can do that (which I always thought you could role play as sparring anyway), but you would only do it if you wished to speed up the process. You would also increase your HP by getting hit by monsters, and if they're not hitting you hard enough, then you don't need the HP, do you? So why go the unfun route the get the HP? Isn't having fun the whole point of playing the game?
I also see this in Final Fantasy VIII, where players say they *have* to draw 99 of each spell to make the most of the junctioning system, and some people complain that the summon animations take too long, but they *have* to use them because they are the most powerful attacks. Why do they feel they have to do this? It seems to me that the point of making the system tedious to abuse, is so you don't feel compelled to abuse it. Draw the spells you need, balance the ones you want to junction but also want to use, and use summons sparingly. Why do they keep going the unfun, grindy route just so they can get the best stats in a game that isn't that hard to begin with?
I have seen similar issues pop up in other games, but these are the ones that I'm more familiar with.
I'd love to hear your thoughts.
P.S. Of course I understand the allure of a power fantasy, being an unstoppable force that destroys everything that comes in its path (we all love Doom, don't we?), but my point is, why spend hours of not having fun to get there?