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Brxyz

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About Brxyz

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  1. Also since I've mentioned transparency in the previous post, are there maybe plans to add an option to set translucency options to apply only to walls/things/both similar to the Woof! source port? It could be a nice fallback option in case of transparency inconsistency when playing WADs using Dehacked or featuring sprite edits in general.
  2. The list would probably vary depending on the day, but now I'd say: Doom 2, Quake, Blood, Shadow Warrior (1997), Hexen, Super Metroid, Super Mario World (or 64, I'm not sure which one I like more), Zelda II: The Adventure of Link, Donkey Kong Country 2, Hotline Miami 2
  3. I'd like to ask if there is a way to disable hardcoded translucency effects for some frames through Dehacked. I've been playing a wad called Rowdy Rudy 2, where the Pain Elemental is replaced by a new enemy, but due to the PE having a translucency effect applied to red-yellow pixels in the death animation, the new enemy suddenly becomes transparent after dying. I've seen in the thread that there is a way to turn on the effect by adding a Translucent = 1 line to the frame, but Translucent = 0 doesn't seem to do anything. Is it possible to do this at the moment?
  4. Get ready for a huge difficulty difference between the first 3 episodes and the extra two episodes. It's even a bigger jump than going from Doom 2 to Final Doom. What I like in Heretic compared to Hexen is that every inventory item feels very useful and I'd say necessary in those aforementioned hard episodes. Even the invisibility has a side effect which makes it a great item against certain enemies. Another thing I feel Heretic has done right is that there are no enemies that feel too spongy except the Minotaur, but even then it's a threatening foe that is fun to fight.
  5. I'm learning to play Civ 3, it's certainly an interesting experience having only played 5 and 6 so far. I'll have to check out 4 too since I've seen many people say it's their favorite.
  6. https://www.dropbox.com/s/vqp0bkvvlpxl5qj/2048Guns DeHackEd Edition v7.wad?dl=0 I have finished the fixed version, the Plasma Gun firing animation is now more similar to the Decorate version and works in GZDoom, the Plasma ball smoke also should appear in GZDoom now. The Machine Gun behaves more closely to the Chaingun to avoid the issue with the ammo count going below 0.
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