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skaarjman

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About skaarjman

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  1. https://www.moddb.com/mods/unreal-gold-remake-in-gzdoom/downloads/unrealrpgv355-update
  2. New update v335 https://www.moddb.com/mods/unreal-gold-remake-in-gzdoom/downloads/unrealrpg-v335
  3. New update https://www.moddb.com/mods/unreal-gold-remake-in-gzdoom/downloads/unrealrpgv331-update
  4. V316 is Up https://www.moddb.com/mods/unreal-gold-remake-in-gzdoom/downloads/unrealrpgv316-update/#8525359
  5. V 312 is up https://www.moddb.com/mods/unreal-gold-remake-in-gzdoom/downloads/unrealrpgv312
  6. V295 up https://www.moddb.com/mods/unreal-gold-remake-in-gzdoom/downloads/unrealrpgv295
  7. 3D rotating model in menu, why not ?
  8. https://www.moddb.com/mods/unreal-gold-remake-in-gzdoom/downloads/unrealrpg-v245
  9. https://www.moddb.com/mods/unreal-gold-remake-in-gzdoom/downloads/unrealgold-v236#downloadsform +Noork Mythic chest spawn location corrected. +Supershotgun pellet count reduced to 14 from 16 +Supershotgun spread slightly increased +ASMD Ammo capacity increased to 60 from 50 +Atomic asmd capacity increased to 150 from 125 +Atomic pistol capacity increased to 120 from 100 +Automag ammo capacity increased to 500 from 400 +CAR rifle ammo capacity increased to 450 from 400 +Dispersion energy capacity increased from 200 to 250 +Eightball ammo capacity increased to 60 from 50 +Flak cannon ammo capacity increased to 60 from 50 +GES biorifle ammo capacity increased to 150 from 100 +Razorjack ammo capacity increased to 85 from 75 +Stinger ammo capacity increased to 250 from 200 +Shotgun ammo capacity increased to 80 from 75 +Reduced flak fragment bouncyness +Corrected Automag projectile offsets +Corrected CAR rifle projectile offsets +Greatly increased Atomic ASMD projectile speed +Fixed minigun not consuming alt fire ammo +Added minigun altfire wind-up, slow down sound +Added decals for Sovereign double-barreled shotgun +Added decals for Power Sniper rifle +Added decals for Sovereign Sniper rifle +Fixed Stinger projectile effects performance issues +Fixed ability to drop weapons with unintended Drop weapon key +Fixed flashlight store item which after purchasing would only add 1 point of charge instead of full item +Fixed flashlight item bug where it would sell 1 charge at a time instead of whole item +Fixed Biosludge store bug where it would sell 1 item at a time instead of a pack +Reduced amount of armor items dropped by monsters +Reduced chance of map key drops +Slightly increased hitbox size of Fly +Improved Titan animation sync with boulder spawning +Reduced Titan ground smash effect +Reduced Mythic Brute rocket turn angle +Vortex rikers map exit now teleports player to base instead of map5 +Slightly reduced all loot chance +Fixed some visual bugs in Nyleve +Adjusted Monster health and ability formulas as following: Rank 1 - 100 % of spawn health 90% damage , 95 % movement speed Rank 2 - 120 % of spawn health 100 % damage, 100% movement speed Rank 3 - 175 % of spawn health 120 % damage, 110% movement speed Rank 4 - (Heroic) 270 % of spawn health 150 % damage, 150 % movement speed Rank 5 - (Mythic) 425 % of spawn health 250 % damage, 200 % movement speed Mythic difficulty maps now can have 3 random effects: +Liveful, monsters regenerate 5% health every 3 sec +Explosive, undestroyable corpses and can explode (5-15 sec) after death +Rugged, monsters have 20% more health +Ghostly, monsters have a chance when chasing target, to launch a soul which explodes and damages the target (5-15 dmg) +Necrotic, player health regeneration is disabled +Fortified, monster damage increased by 20% +Stoneskin, monster damage taken reduced by 30% +Agile, monster movement speed increased by 15 % +Spectral, monsters turn into spectres +Deep Wounds, bleeding damage taken increased by 250 % +Chilled, effects of agility stat disabled +Prideful, monster damage done increases by 0.5% every second after waking up +Serrated, projectiles bypasses armor +Fragility, defence stat is disabled +Weakness, damage dealt reduced by 30%
  10. Please submit some bugs here or in Discord: https://discord.gg/2yQUeMfY
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