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Boomdav

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Everything posted by Boomdav

  1. Also,its better to gather all the footage about the conflict.Who knows,some may end up deleted in the future.
  2. Its a very sad thing to see this.My heart goes to the people in Ukraine.Even if not from there,i heard last night the sound of a explosion.
  3. 8.52GB.Started a fun idea to download and play most of the wads in chronological order around the summer so that explains why
  4. Happy New Year Doomworld.Let's hope it will be a great one!
  5. Another year with many great wads and mods!Congrats to the participants and the review team!
  6. This one got caught under my radar
  7. I remember when i was a fighting a volcabus in PB for the first time i died by his jump attack,crushed by his fat body.Was impressed ngl.
  8. The more i look at it,the worse it gets.Everythimg looks out of place,
  9. Congrats Doomkid!I already played the first ray mohawk and i had a good time with it.So im excited to try this new sequel.
  10. In my perspective,terry wads at least take some effort to be made than''jokewads''[by that i mean,for example,a big room with only with Sm or cyberdemons or even a a map with only a long corridor to the exit.Most of them utilize zdoom features like cutscenes,the rooms before the terry trap are mostly detailed,and even the traps themself require some usage of scripting.My main point is that terrywads can not be comparable with very low effort wads,that they can be made under 1 or 2 minutes
  11. It is great to see another OG mapper return back to doom
  12. I read it,Yeah,high possibility its gonna be fake
  13. And i already have a feeling that this thread will end up in a bad way.
  14. Never expected this thread to happen
  15. Damn,for a 10 days project it is really impresive.Hope it will become a full game in a near future.Congrats Nash!
  16. i think there is a lot of skepticism over this new rule because of the recent bannings and nuked threads.Especially the deletion of the first endless post made damaged their reputation even more.It opens the posibility that the mods can abuse that rule so they could deflect any form of criticism in the nearby future.Im not saying that all the mods/admins are like this,but for a user who doesnt know them well or who is still new to doomworld,this is probably the perspective they will form
  17. So,i played your map.And its a very a good one for a first one.You maneged to surprise me cause i wasn't expecting so many traps for a beginner mapper.I had to be constanly on the move which was great.I can see why its very doom 1 inspired cause the theme is a toxic factory plus the small computer area near the exit.Ammo pickups were scarce so i had to avoid the tougher monsters.Overall,i had fun and i am looking forward seeing your next maps in the future!
  18. Wow,this is the first time i see such a number of maps packed into single pk3 file :).That reminds me that i forgot to finish dump 3.Anyways,congrats to everyone who participated in this project..
  19. Eulogy v1.2 by Mike Cyb Watson[played through zandronum with the supercharge mod on ultraviolence] https://www.doomworld.com/idgames/levels/doom2/d-f/eulogy Well ,off to a good start.This was the map where he began to put a lot more effort in developing his mapping skills.the starting area was quite intersting featuring imps then after hitting a switch,it revealed around 6 hellknights.After dealing with them,you can see a big a stairway that leads into a building.This where the fun begins.Hitting a switch there lowers some pillars that conttains 2 lovely barons and a sweet SSG.After dealing with those ,for a while i hit a path block.It took me about 2 minutes to realise that i needed to touch a torch to progress[wished it wouldnt have been so cryptic but thats just a small nitpick] and reveal an opening who forked in two paths.One of the paths contains a small outdoor arena filled with rockets ,cacos and a cyberdemon plus a megasphere.The second paths reveals the red skull key.There was a nasty revenant trap that took big chunks of my health but i managed to survive it.Taking the key and going back to start repopulates the area with high tier enemies including an arch vile.Opening the red door reveals a narrow corridor and at the end of it the exit switch.Cyb puts here another trap,the walls rising up and revealing another archivile with cacos and imps. Overall,pretty good map,had fun playing it.
  20. my favourite map type is castle/fortress style maps.Bonus points if they include an outdoor area as well.
  21. wait,talking about piracy is not allowed as well?I only knew it wasn't allowed to share links to piracy websites.
  22. Same thing happened to me as well.Felt like a i wasnt enjoying doom like as usual and then decided to took a 2 month break.It worked wonders [ last week started dooming again]
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