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About _sink
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you WILL pistol the cacodemon as penitence for your ammo management
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i too am shocked by the e3m1 hate. unholy cathedral is more annoying if we are talking abt 'wtf' things in the first three episodes
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this is so cool, cascade!!!
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muscle goblin! i think you could differentiate it even more from the kobold if you gave it a big gnarly axe or long spear that it would two-hand rather than a sword and shield, some sort of face covering. something to alter its silhouette both standing still and in motion.
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Glitnir crash when loading custom stuff with include
_sink replied to nerdybunny's topic in Eternity
I believe it is the '=' sign between the "states" keyword and the start of the heredoc. here's how I format it in a monster thingdelta. thingdelta { name BaronOfHell spawnhealth 900 translation CROGRE obituary_normal "was burned by an ogre" obituary_melee "was pulverized by an ogre" states @" Missile: BOSS EF 8 FaceTarget BOSS G 8 MissileAttack(OgreShot, normal, 0, 0, "MeleeFrame") goto See MeleeFrame: BOSS G 0 CounterDiceRoll(0, 8, 10, 0, assign, multiplyone) BOSS G 8 Scratch(usecounter, 0, claw) goto See "@ } -
What would Doom 2 be like if Tom Hall stayed and made maps?
_sink replied to Grungo's topic in Doom General
i misread the first post as 'if Tom Hall stayed and made all the maps' and lol'd -
It is so cute!!! the little face is awesome and the texture of the fur and the bloody teeth are so gritty it looks digitized. very neat
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This map has inspired use of the vanilla textures!! The vehicles, computers, lights, they are simple and striking and cute. The level of detail isn't obstructive even though I dont typically enjoy tight indoor maps. but the monster use was reserved and didnt make me frustrated. I appreciate the level of detail very much because it gestures in the right way to communicate a great horror atmosphere without doing too much
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They are textures either made with screengrabs from, or based off of, the Username 666 youtube video by nana825763. its a classic scary internet video
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[Limit-Removing] Drowning, Spider-Love
_sink replied to Synami's topic in WAD Releases & Development
this is some cruel and unusual dooming but its really neat and the atmosphere is oppressive and the midi is awesome. idk if i can finish this though -
that is really cool! it looks a lot like the original clay model