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Jawohlf

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  1. By the way, it seems that Raze does not currently support skyboxes. I assumed those worked like any of the other texture packs, is that not the case?
  2. I see that Phredreeke asked how did I load Cryptic Passage via CLI. This is how: @echo off cd D:\Raze folder\Blood folder ren tiles007.art bart007.ar_ ren tiles015.art bart015.ar_ ren cpart07.ar_ tiles007.art ren cpart15.ar_ tiles015.art cd.. raze -iwad blood.rff -ini "CRYPTIC.INI" -file blood_ogg.zip bloodbgupscale.zip bloodupscale207b.zip smoothbloodupscale.zip voxels_blood_093.zip -mh nbloodbg.def bloodcpsafe.def smoothblood.def smoothblood_sprites.def cd D:\Raze folder\Blood folder ren tiles007.art cpart07.ar_ ren tiles015.art cpart15.ar_ ren bart007.ar_ tiles007.art ren bart015.ar_ tiles015.art cd..
  3. So, FAITD can be run with Raze now: Put all data files in the same folder as the ones for the other games. Put FAITD.RFF, however, in Raze's root folder. Use the following CLI: raze -iwad blood.rff -ini FAITD.INI -rff FAITD.RFF -snd FAITD.RFF -quick
  4. I might be able to try a few permutations out on this machine, if you want. This is a laptop with dedicated switchable graphics. I unfortunately can't recall if the first couple of times I saw this, the renderer was set to use the dedicated graphics or not. In any case, we can set up some scenarios and then I can try to reproduce them. Let me know. :)
  5. Yeah, I eventually managed to realize that it was just the Main Menus that were not being upscaled. As for the upscale packs, here they are: https://www.moddb.com/games/blood/addons/blood-upscale-pack-207 https://www.moddb.com/games/shadow-warrior/addons/shadow-warrior-upscale-pack I'll see about creating a GitHub account so I can post whatever else I find in there. Thanks!
  6. Using the abovementioned console I was able to solve Final Alone in the Dark's problem. It couldn't find FAITD.RFF, even though it was in the exact same folder as FAITD.INI (which it loaded without issue). So, I simply moved FAITD.RFF to the Raze root folder and that was it. Now the mod is playable! :)
  7. So, I noticed v0.7.1 is out, and I did a little testing. I deleted every configuration and log file to start as fresh as possible. So, most of the differences could be tracked to having to re-enter my configuration settings again. In any case, here are some findings compared to v0.6.0: * Final Alone in the Dark (Blood Mod) still doesnt work unless you use the exact same ZIP file found in ModDB. However, now it at least launches into the main menu and when you try to launch a chapter it gives you a console message telling you the error. * It doesn't seem to be loading the HRPs for Shadow Warrior (+expansions) and Duke Nukem. This can be seen because in SW's HRP has a high-resolution version of the Main Menu, and Duke directly tells you the HRP is loaded. * In Blood and its expansions, loading the upscale pack now makes the weapons severely oversized. * I noticed the whole screen becoming corrupted upon entering an episode in Blood (+expansions) and Shadow Warrior. Any kind of enemy movement clears it locally, and moving your character clears the whole thing at once. It doesn't happen always, and I couldn't identify the cause yet. * The Blood Upscale Pack breaks something in Cryptic Passage, causing the boat you appear in to become corrupted and some parts of (at least) the first stage to exhibit noclip-like artifacting. Now the boat is still corrupted, but in a different way. And the noclip-like artifacting seems to be gone. * In Shadow Warrior, the katana's default position on widescreen resolutions caused it to appear cut-off. Now it properly "leans" against the right side of the frame.
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