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Lucky_Edie

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  1. The idea of teleporting 2 out is sweet. The YSK fight with the viles in cages seemed fine to me, I completed it blind first try, while also being at the start of the map. Unless it's another YSK as there's multiple paths and a lot of viles. There was one particular fight with a soulsphere on top of some steps that has 4 viles in cages and a cyber with multiple viles that is pretty mean.
  2. Medkits would be fine instead of so many armours. Depending how tight you want the map to be. Shame about the custom enemy limitation. Just means i need to play more maps aye? ^^ Good luck to anyone who thinks Nightmare is a viable option for those maps. I usually used 600 cells for a fight, upwards of 800 and then shifted to rockets and then SSG. I almost always had 100 shells, 50-80 rockets and 200-400 cells. Keeping the shells feels fine, ammo balance would require either a stream session on discord or playing through the map several times over. Bullets were the worst offender, as I rarely felt bullets were needed or would ever have a use. I used in total 400 bullets throughout the map. I cleared it with all 4 alive as well, barely. In terms of challenge it felt like one of those impossible challenge encounters when I'd rate the rest of the map as a pretty casual slaughter map, challenging until you locate the viles and then relatively free. You could add me on discord and I'll show you what i mean in detail with screenshare. Name on discord is the same as here. Yeah, I completed it that way too. The impossible comment was more about how steep a jump in difficulty it was and the average player might not be so happy with that situation.
  3. Gave map 33 a shot on UV. I enjoyed most it. The biggest issue with this map is it drags on. Every area has the same mechanic of Clear it-> Hit switch -> Clear it again -> hit switch -> clear it again, loop around and clear it again. This made every area twice as long as it needed to be and when most of the encounters are the same. Cacos with a few PEs, A cyber with 2 viles beside it, it feels like the same thing over and over and over. Which for a map of this length is a bit painful. I loved the finale, I loved outside area for the YSK, I liked the RSK fight. I wasn't meant to go in with all 4 cybers alive was I? cos having to deal with all 4 cybers without cover felt impossible compared to how relaxing the rest of the map was. I loved the first two starting fights. I disliked the random doors with health that only slowed the map down more. Ammo and health placement needs a lot of work. I left like 10 green/blue armours lying on the ground and the ammo placement was "here is a pile of every ammo type" with no real thought. It clutters up the map imo. More cells, more rockets, reduce bullets and encourage more BFG spam to clear up the areas. New mancs are cool. The new viles seem OP. Both felt under ultilized for a secret map. Midi was sweet. All enemies spawned in, no issues with monster closets.
  4. I can understand that you feel attacked by a mob and want to fight back to defend yourself. This arguing is not the way mate.
  5. The quality in general has improved a lot over the recent years. There's good and bad maps of every genre and the maps where you sit there shooting and doing nothing are BAD. One bad ice cream doesn't mean ice creams are bad. This is mancubi spam. There is a strategy. Thoughts?
  6. Gameplay mods will affect the gameplay. If rolling the dice is the best strategy you have then you will suffer. A large part of the appeal of slaugther maps is finding a strategy that works which usually trivializes the encounter. When you start to see those strategies and the options involved you'll have more appreciation for the maps design. Or not, slaughter isn't for everyone and it sounds like it's not your thing and you've played plenty of maps. Not sure how FCFF fit into your list of BFG spam wads, or stardate 20x6 since it doesn't give you a BFG until the very end of the last map.
  7. Map 28 UV-max in 4:42 aa28m442.zip Youtube: https://www.youtube.com/watch?v=whtVAwDb17Q Comments: 9,913 attempts. Not the cleanest exit, in practice I've gotten 4:10-4:20 quite often. By the end of this attempt my hands were shaking so bad I almost missed the exit. I've been working on this demo/thinking about it for over a year. It started as a free demo of Daerik's to beat. As he was encouraging meowgi to go for a UV-max run. Decided to look at it, found some route improvements and went to work. So many things can go wrong in this map, monsters wandering off, viles just killing you, getting blocked, etc. Easily the hardest demo I've completed. Special thanks to: @kraflab for DSDA-doom that made practicing the glide so much easier with co-ords and inputs. You're a legend mate. @Daerik for teaching me how to glide. Marina for encouraging me to grind it out and supporting me.
  8. Played through them as a kid with IDDQD or co-op with my father over 24 years ago. I did replay two plutonia levels since then. So 2 levels in 24 years. One of those was map 32 of plutonia UV-MAX without running, strafing or bfg, which I completed first try. This was how I used to play as a kid. The other was map 12 of plutonia on nightmare which I got the iwad record for.
  9. Archie.wad It is a little confusing..
  10. *clicks play* *pauses* you fucking wot that music... it haunts me
  11. Dimensions map 02. Would replay it every stream/every other stream. I'll get the WR on it at some point as I've gotten times much faster than stars in practice. As meowgi would say don't pussy foot the platforming
  12. To be clear frog, toad, frog_and_toad are all different wads. Click the name at the top to download https://dsdarchive.com/wads/frog https://dsdarchive.com/wads/toad https://dsdarchive.com/wads/frog_and_toad Good luck getting through all of them
  13. Your wording is highly suspect is all. Generally it is done on a case by case basis so you'd have to cheat to find out.
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