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CBM

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About CBM

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  1. Amiga and I decided to nuke the island and start over. Gonna make a brand new city but will still copy paste some of our favorite doomcute including our sector vehicles though the highrise buildings were too small to properly contain the doomcute required for an actual apartment anyway this is what we have right now
  2. been working a bit with my old map from 2019 using the inception 3 texture pack... also working on several other maps at the moment so cant promise anything... currently I am simple having fun with the texture pack
  3. Thanks for the kind words on both maps :) The ammo on UV is a little tight on purpose in the tron corridor the first time in CPU Hell. A playtester mentioned that it added some fun gameplay to have the player try to squeeze past the spiders the first time so I decided to give the player the option to either sneak past the spiders or saw them :) I took my first steps in voodoo with CPU Hell and I loved it. I am definetly going to use voodoo in future maps now. The comment on why the keens are strung up in the police station made me laugh out loud and its now the official reason why they are there :D I guess DIY City is kind of CBM City v.2 but with simple colors, better out of bounds scenery and more doomcute. It started as just being CBM City with the new simple colors textures. But it evolved. Two of the houses in CBM City was removed and replaced with 2 new houses that are bigger and better. The police station got a sign and the park was replaced by a parking lot :)
  4. screenshot of what amiga and I have so far EDIT: apparently imgbb is completely broken right now new link https://www.imghost.net/oKaybfS2ptqhOw5
  5. DIY City and CPU Hell are both in RC 3 versions and should both have links in this thread. I have a second current unnamed island/city themed map that is in its very early stages... a kind of "bigcity" near the water thing... (it only has one decorative building and the island itself atm) but since there is a map cap of 2 per mapper and we are well past the original deadline then I think that this particular island/city themed map will either wait for a DIY 3 or some other opportunity :)
  6. diy city rc 3 I copied blumap to the wad and made a few edits like adding some signs and stuff https://doomshack.org/uploads/paint-it-doom_cbm_diy-city-rc3.wad
  7. Ok cool. this blumap thing, isnt it supposed to be build-into boom and mbf compatible doom ports? I dont know much about boom and mbf yet though.
  8. you are supposed to squeeze past the spiders on medium and hard and then get them on the second pass the secret was split in 2 on purpose but I made it a single secret now and added 2 new ones download cpu hell rc3: https://doomshack.org/uploads/paint-it-doom_cbm_cpuhell-rc3.wad also it seems the blumap thing does not work, got this while trying to update diy city :
  9. * the viles are now hiding in the keen closet that only opens in round 2 where there should be plenty of ammo plus extra keen placed and shielded in a way that forces player into the big keen room in order to take out all keens * the entrance to the area that lies beyond the arachnoTRON tunnel is now made more visible and yellow dots on the floor helps guide the player in case the glowing edges are not sufficient * the fans are now silenced by merging them with sectors far away from the play area new download link for CPU Hell release candidate 2 : https://doomshack.org/uploads/paint-it-doom_cbm_cpuhell-rc2.wad * body removed from ufo and ufo sides have gotten a texture update * sky anomoly fixed (3 sectors had wrong height and ceiling textures) * placed a second rocket launcher on a rooftop I would welcome a fixed keen, that saves me from having to add something weird to DIY City like I did in CPU Hell to hide how weird keen looks after falling new download link for DIY City release candidate 2 : https://doomshack.org/uploads/paint-it-doom_cbm_diy-city-rc2.wad
  10. Map Name: CPU HELL v.0.3 release candidate 1 Author: CBM Length: Very short (2-5 Mins) Difficulty: Easy but all 3 accounted for. 46 monsters on UV. Co-Op?: DM and co_op are present but its meant for single player. Music: Dot Matrix Constellation by DiR Alpha Playtesters: Stupid Bunny Beta Playtesters: NootsyNootsy, TwelvNighn Asset Credits: Paint It Doom assets compiled by ViolentBeetle Ancient Aliens textures compiled by Skillsaw et al. download: https://doomshack.org/uploads/cpuhell-rc1.wad pics:
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