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Everything posted by CBM
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DIY CITY most recent screenshots: todo... complete police station make exit design encounters make doors decide on starting location select music
- 425 replies
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14
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3 of my most deliberatly cursed monsters
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[Final] McDoomguy's Slaughterific Sample Platter (Release Thread)
CBM replied to MFG38's topic in WAD Releases & Development
I did not check in the editor but a midtex "that bleeds" is also a possible explanation. It happens to me on a regular basis when I map in MBF because I am so used to it not being a problem in UDMF -
[Final] McDoomguy's Slaughterific Sample Platter (Release Thread)
CBM replied to MFG38's topic in WAD Releases & Development
GZDoom is not good for testing, it hides slimetrails and many other issues that other ports do not. I used dsda doom v.0.27.5 for testing -
[Final] McDoomguy's Slaughterific Sample Platter (Release Thread)
CBM replied to MFG38's topic in WAD Releases & Development
ok, I found the following bugs whengiving this a quick spin @Artinum @SuyaSSS @Beubeu -
[Final] McDoomguy's Slaughterific Sample Platter (Release Thread)
CBM replied to MFG38's topic in WAD Releases & Development
can I post any bugs I find in this thread? -
3 hover cars now done for my wip diy city map for paint it doom
- 401 replies
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so I decided today to join this project and I just started today making "diy city" and here are some screenshots... the map is very work in progress still though
- 425 replies
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10
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[Final] McDoomguy's Slaughterific Sample Platter (Release Thread)
CBM replied to MFG38's topic in WAD Releases & Development
Loved making maps for this. Thanks for setting this up. -
Thanks :) yes that is exactly what I was going for :)
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Pictures/highlights from the latest CBM CIty version from DOOM 2 in City only (going to be available in the next RC) :
- 401 replies
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27
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Its not in any wad ready for release just yet. I just plopped them in to a city map I made because I needed somewhere to place them while working on them. They wont be part of the final version of the city map they are in atm because they require custom textures. The textures I am using are based on the same textures you are using, but most of them are different than the original set at this point. I still use the door though and the wheel textures are the ones from the original set but with 3 sets of rims from streetrod 1 instead and I also added a camo version of the textures in the texture set I am working on. The textures originate from doom minus one also, cool truck
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I have been practicing my texture and doomcute skills and made these sector cars. The map they are in is an MBF21 map:
- 765 replies
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Map name: Restricted. Author: CBM. Music: fuel by ad_79. Restrictions: 100 lines or less, 10 sectors or less, 3 textures and 3 flats, 1024x1024, No orthogonal lines, Only 1 monster type, Grid size of 64 Hitscan enemies only, A bunch of explosive barrels, Sector special 10 Difficulty settings: Yes Notes: My third map for this project! A speedmap. Download: https://doomshack.org/uploads/cbm-restricted.wad
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ok so the math definition, I have been reading the following definitions: https://en.wikipedia.org/wiki/Orthogonality http://www.creativeglossary.com/art-perspective/orthogonal-lines.html in this image both a and b can be considered to be orthogonal lines .. but as I understand it, the restriction refers to a only? or does it refer to lines not being able to meet at a 90 degree angle?
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@MFG38 when I search for orthogonal lines then I get conflicting information... what do you consider to be orthogonal lines? lines a and c or line b? _ also you should consider adding a restriction that require the mapper to only use orthogonal lines because being limited to either line type is a challenge.. something like "oops all orthogonal lines" or "orthogonal lines only" or similar
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Map name: Figure it out. Author: CBM. Music: workhorse by ad_79. Restrictions: 1024x1024, grid size 64, Sector special 10 and some barrels. Difficulty settings: Yes Notes: My second map for this project! A speedmap with several ways to complete it. Download: https://doomshack.org/uploads/figure-it-out.wad
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ok cool... I will probably do something similar to what ar_e_en did.. I played all the maps once already to become familiar with the maps and I intend to play them again soon and take notes along the way for each map.... let me know if I should make more unlisted playthrough videos of each map as I play them
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how did you deliver the reports if I may ask? unlisted videos? text? or?
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it was fun making a map for this and I am hoping to see some gameplay videos of the maps at some point. So many amazing maps in this.
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ITYTD is my default... I will never be an ace doom player and thats fine. As long as I can play Doom 2 stuff and chill at the same time, then its all good. I am not a fan of getting stuck in maps due to not knowing how to progress though.