When the trailer for Doom 2016 released, I was taken aback. I'd never played a Doom game, but I had played FPS games for over 15 years. Doom 2016 pulled me back into the genre where no other game could've. I adored it from beginning to end. The industrial environments. The Gauss cannon. The final cutscene of BFG'ing the Spider Mastermind's brains. When I completed it, I thought to myself, "This was really cool. But the difficulty curve stopped halfway through. It'd be nice to see a wider variety of environments, and a more challenging difficulty curve. The bosses could've been more challenging, too."
4 years later, we got that with Doom Eternal. And Jesus H. Christ, did it deliver. The gameplay went from "quickswapping power trip" to "use all of your utilities and make every decision count." It's hellish chess. We got a larger scope of environments, all being more colorful and a delight to gaze upon than the last. Many classic designs returned in full glory: Plasma gun, Mancubus, Archvile, Tyrant/Cyberdemon, Soul sphere, you get the idea. The Gladiator and Icon of Sin made me their bitch on Nightmare. The Icon took me +30 attempts.
Is Doom Eternal perfect? No. The story is garbage (2016 was much better at being immersive and not thrusting more cutscenes into the campaign than a dog dry humps his stuffed duck). We never got to find out what took place after 2016's events, or how Eternal's demonic takeover actually began. The DLCs' ideas feel forced and less polished than the main campaign. My biggest personal gripe is removing the Gauss cannon - seriously, that thing was perfect. They should've kept it with the Siege mode altfire, and maybe changed the other mode that I don't even remember at this point.
BUT. I'll be damned if it isn't the most satisfying thing ever to overcome a particularly challenging arena of demons that takes me multiple attempts to figure out. Dashing and meathooking your way through the frenzy of demons, especially the quick moving ones that have been possessed by the Spirits, is a heavy metal delight. When I zoom in on my heavy cannon rifle and fire a shot at a Hell Knight, tearing the flesh off his shoulder, I can hear God echoing through the Heavens as that gun makes its sound. The meathook delivers swift, brutal justice that gives a new level of utility to what has been the most utilized weapon in Doom for decades. The runes and upgrades allow you to play the game exactly how you damn well please.
Anyway, I like Doom Eternal.