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Jiggahertz

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About Jiggahertz

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    "I spit facts, my sword is an axe that split backs"
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  1. It is a subjective opinion, you're just being a vanilla gatekeeping elitist I think texture filtering looks better because I actually want the enemies and everything to look smooth, not like an ugly pixelated mess of pixels
  2. This is a cool piece of artwork I found on SickJoe's deviantart, who does the artwork for the loading screens and main menu and stuff of No More Room in Hell. This picture isn't from the game though
  3. I feel like there's a Donald Trump joke to be made here but I'm too lazy to think of one
  4. I play with texture filtering cuz I don't like how pixelated the game looks without it, as you can see in the image of the zombieman on the original post
  5. From my understanding it hasn't been worked on in a while, which is a shame considering this is literally either my favourite or 2nd favourite WAD ever
  6. Edit: This is all of them I swear, I don't have any more
  7. What turns me off from playing a WAD the most is if it looks too similar to the IWADs AKA too vanilla-y looking in terms of aesthetics. A map could have the most amazing gameplay of all time but if the aesthetics look too vanilla or look like it was made in the 90s, I still won't enjoy the map That's why pretty much all of the WADs that I like the most tend to be WADs like Sigma-X, Refracted Reality, The Slaughter Spectrum, Ancient Aliens, Elementalism, etc. Plutonia is pretty much the sole exception to this rule, for some reason the aesthetics of Plutonia and the way the levels look don't bother me, and I actually like the look, despite the WAD coming out in 1996 and therefore only using the textures and other design elements that were available at that time
  8. I have like 50+ hilarious TF2 screenshots Should I post them all here?
  9. I do use freelook It's a nice QOL improvement
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