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styd051

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  1. noted, your map is now map31 in the remastered version ! and of more I also fixed the switches not being animated on your map.
  2. hey Bob9001 i thank you I just resumed the conversion of CC64 remastered recently and it's progressing rather well and don't worry about the switchs textures I will correct them manually ^^ I have a question do you want your map to be map 31 because in the old version it was map 19 if I'm not mistaken
  3. hey I'm glad you like my work on my conversion of the original Beta64 to the remastered port it makes me happy, I apologize for not releasing the RC V1.1 update which will have a lot of improvement on the colors of sectors on certain maps for better level design, and some bug fixes that were reported to me, but for the moment I lack motivation and I have had a lot of problems in my private life, so for the moment I don't know when I will decide to resume my work on RC V1.1
  4. I updated the Brutal DOOM 64 article on doomworld at the request of @swc132994
  5. OMG, if you convert all the maps from Beta64 to DOOM classic, it would take too much work, especially if you are alone to convert the maps, there are more than 33 maps to convert hahahah, it would be so awesome if that happened!
  6. oh, you convert all the maps from The Lost Levels to DOOM classic, it's super interesting! From what I see, the cards are perfect! very faithful to the original keep up the good work I can't wait to play it when you're finished !
  7. you know, when you have the DOOM 64 source code, you can do whatever you want with the game, like add new custom monsters, new custom weapons, and much more. I present to you some work that I carried out by modifying the source code of DOOM 64 Complex DOOM64 my favorite game mode that I created in the official game missing reload animation from DOOM 2 that I restored in DOOM 64 new weapon the Nailgun! new weapons Quadshotgun and Hexashotgun! two new custom difficulties that I added to the game Doomslayer and Ultra Nightmare! and I did much more with the official game engine when you have the source code of the game you can do what you want you just need to have programming knowledge.
  8. here is a video demonstration of the map Ultra Nuts64 !
  9. in the next update I reworked a lot of sector color on certain maps like adding shadow effects etc. here are examples of sector colors improvement on certain maps
  10. I present to you another conversation that I did for DOOM64 it is about NUTS Original converted to DOOM64! Changes Between Nuts Original And Ultra Nuts64 -the revenant and replaced by a hell knight, the chaingun zombie and replaced by a shotgun zombie, the arch-vile is replaced by a hell baron, the spider mastermind and replaced by a mother demon. -I added more ammunition and immortality power to make the map playable and possible to kill at 100% because on the original version it lacked a lot of ammunition to kill all the monsters so it was not possible to kill at 100%. -you will have to kill all the monsters in the first arena to get to the second arena, and you will have to kill all the monsters in the second arena to complete the level now Story Of Ultra Nuts64 Download The Here https://www.moddb.com/games/doom-64/addons/ultra-nuts64-v1-0 Changelog ///// CREDITS \\\\\ Bernard De Windt for the map Nuts Original
  11. you must take the platform that is on the left and use this platform to land on the platform that is in front of you after continuing your way to the three switches, the third switch will make a horde of lost souls appear once you have killed all the lost souls there is a room which is open which contains lost souls and in this room there is a switch which allows you to lower the platform where the yellow key is located
  12. probably no it's not on my to do list and it seems to me that Beta64 and already on CE
  13. I am happy to tell you in the next update RC V1.1 Beta64 Remastered will be compatible with the port EX+ and Super EX+ !
  14. Thanks for putting it on your list! I don't know if we can call it a WIP version since it's already finished, it's more of a final version, I still continue to maintain it to correct bugs on the maps, if I ever missed any bugs
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