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Neophyte_Ronin

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  1. When you hold down the Fire Button, A_ReFire skips to the first Frame with A_FireWhatever Action Code, bypassing any initial dead space and avoiding successive stuff like the Plasma Rifle's cool-down. Thus, the BFG and even the Pistol are quicker on the draw when held down. Yet, the Doom, Eternity & ZDoom wikis do not elaborate on the consequences of omitting A_ReFire. Setting A_CheckReload (part of the Super Shotgun) aside--that much I know has A_CheckAmmo built in--does A_FireWhatever have the A_CheckAmmo, or does the A_ReFire have it? It might be possible through DeHackEd alone to construct a weapon that loops to A_FireWhatever once clicked regardless of further input, expending all ammunition and switching to another available Weapon. Thus, the Weapon is a circumstantial "Spray-and-Pray" device that can wreak havoc in emergencies. If "Nay", then A_FireShotgun2 (SSG) with A_CheckReload will still work. I still wish other Weapon Types could follow suit. NOTE: I checked another project for reference and found Doomkid's first Rowdy Rudy mod. It used DeHackEd to create a starting Weapon that uses A_FirePistol twice in succession for dead-center accuracy for both shots. It replaced A_ReFire with another A_FirePistol and loops Firing frames back to A_WeaponReady. That might have A_CheckAmmo built in.
  2. When using WhackEd4's CTRL+M function to merge my current .DEH project--geared towards DEHEXTRA & MBF21 functionality,--with one whose Doom version is 19 with a Patch Format of 6, it tells me the intended .DEH file must align with DEHEXTRA & MBF21 standard. Good. Which numbers are those? Should be a simple fix; Version & Patch format are the first things you list in a .DEH. But I never saw a guide or list concerning this and the cutting-edge developments like MBF21 make them antiquated. I doubt PrBoom+ CompLevel numbers are the same thing, for instance. The .DEH file stems from a ten year-old project whose innards are blacklisted by wxpython's deprecation warnings for WhackEd4's somehow antiquated code, even for a recent beta release (it refuses to load without crashing). Unless I can reformat the file itself, I have to re-input the .DEH's changes manually. I've lost my cool about this, so don't expect much. If there's a list somewhere on the net that said which version corresponds to what, I didn't find it. EDIT: Forget it. I started looking at other DeHackEd files of games I've played and known are compatible with advanced ports like Boom. Pay no mind.
  3. I concur. I've wandered around the courtyard, dropped the imp super-ambush, dropped to the scanners' perch, looked around, and... snake eyes. I deem Map05 either broken or a psyop. I blew more than a whole hour finagling and wandering and I just want to... take something. Tylenol at least.
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