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About MrTAD
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Green Marine
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I have not heard about this yet and I dod not have an issue with this while testing but it will be fixed.
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That's very nice to hear. I hope to hear your feedback of the later on levels of the mapset.
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Yeah. Looking it over. I can definitely see the Spectre issue, as well as the issue of it being too labyrinthine. Definitely something worth fixing. I also think I misadvertised the difficulty, looking back at the post, because I was very vague about it. Gonna fix that. Still probably a few issues and wont change a lot of the areas being too easy. But I'm working on an update to rebalance, and fix any potential softlocks or issues found in the wad. Thank you for the feed back.
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Yeah. Looking it over. I can definitely see the Spectre issue, as well as the issue of it being too labyrinthine. Definitely something worth fixing. I also think I misadvertised the difficulty, looking back at the post, because I was very vague about it. Gonna fix that. Still probably a few issues and wont change a lot of the areas being too easy. But I'm working on an update to rebalance, and fix any potential softlocks or issues found in the wad. Thank you for the feed back.
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About 2 years ago I made a wad, and about half way through the finishing of the Wad I stopped working on it because I got too busy with real life work. But I found it on a flash drive while setting up a new PC and I thought I would upload what I got to see what people think. Information Ultimate Doom Iwad Designed for Vanilla Doom and tested on Chocolate Doom & PRBoom+ Replaces Episodes 1 + 2 of Ultimate Doom, with the exception of E2M9. It's difficulty starts off easy and picks up really quick. I tried to make each map kinda feel like a mini Doom 2 in difficulty. If there was a story, I don't know it. https://drive.google.com/file/d/1oCACMSMYkKj_MUcz7i4C629-DYsN9wp_/view?usp=sharing
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Yeah, my bad. I started it after the project idea went out and I got completely lost in it.
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So would that also mean Map01 would be affected by this or is that fine without? I have finished designing it and I want to know if there's anything else I'd need to change about it before I send it in.
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Is the maps being a circle a requirement or is it more of a preference or recommendation?
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Agreed. I'd love to work on this project too.
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I'd actually really recommend Knowing Better, who did a video on all 3 books I believe. It's where I learned about more details of Dante's Inferno. Here's a link in case you wanna check to see if you feel it will be useful for mappers. https://www.youtube.com/watch?v=U4LSnc1DPr8 Also just to be sure, which Iwad are we using? And is it still undecided the source port?
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It's hard to not point at most of the Monsters, especially when playing Doom 2. The Barons, Hell Knights, Revenants, Cyber Demon, Spider Mastermind. All scared me when I first played the games over 2 years ago now but now the only way they scare me is if I am caught totally off guard while playing. Or there are so many I wake up at once the scream blows my ears out.
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Name - Keep Out! Author - Mr. Tadpole Build Time - About 6 hours over 1 day Play Time - ~ 4 - 6 minutes Sky - Vanilla: SKY_1 Music - Vanilla: Running From Evil Textures - Vanilla: BRONZE3, SPCDOOR3, BRICKLIT Flats - Vanilla: RROCK15, CEIL5_2, FLAT20 Difficulty Settings - Yes and tested in all settings Deathmatch - Yes (Separate Map, same level) Description - A short and simple facility of some kind crawling with monsters. With a strange set of switches laying about. Hope this is enjoyable. 3x3Keep_Out!.zip