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BetaMarine

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  1. Ah but you see, Hugo is a well-known House demolisher in his past time, of course he’s pissed off I mean those guys are goddamn bloodsucking parasites!
  2. Doom 2016 had a different writer, so idk why you’d think they won’t do it again
  3. This is why I don’t get overly-stressed about franchises. I used to be a Star Wars fan, and well if I took that seriously and emotionally I’d be in an insane asylum. You’re a moderator, you should know this. Take it easy, we still have doom mods and they are not going anywhere, plus ID Software did release that Doom 64 port on steam last year, so it’s not all blunders.
  4. I suggest you take a chill pill, broski. It’s over go to sleep
  5. Eh, I think we’ve had enough of “Doom” in general. The ID guys definitely agree.
  6. That seems to be the common consensus. Doom eternal is a good game but the vast majority prefers 2016, Hugo Martin has stated himself that they have not made what he thinks to be a really good Doom game. Unlike what most people think, Hugo is actually quite humble in that regard. I did read that the next ID game should be smaller scaled and perhaps that would be good for Hugo and the team. Than again, 2016 was a smaller-scaled game so perhaps that’s what they should aim for.
  7. I would say “different strokes for different folks” but then people will go on a debate on subjectivity vs objectivity so I stay clear away abt it. If someone does say their thoughts are “valid criticism” I leave them be. Makes things easier.
  8. He still is, he got his godlike powers after surviving hell and proving himself worthy to the makyrs. So yes, for a time Doomguy was just a marine who survived hell through a combination of wits and sheer luck.
  9. May I recommend a Quake mod called Slayers Testament? It combines the best aspects of Doom Eternal and 2016 into one. So you have the dash and less reliance on flame-belch and chainsaw. (It’s a one hit kill like 2016)
  10. My only thing I like abt the new doom games is them bringing more people into the old-school FPS genre, so they can discover shit like DUSK or ULTRAKILL
  11. Welp, no arguments there I suppose. I do agree with people saying 2016 is the overall better experience, but I find myself coming back to Doom Eternal more, I mean playing 2016 without the dash feels empty:
  12. Don’t listen to Sgt Mark, he forgot to consider that there are 7 billion people on earth and 7 billion of them won’t even have the same exact thoughts on the quality of Doom Eternal.
  13. You forget that the Shotgun Zombies are Hitscan, then again that is one class in an entire game
  14. This. This is the problem with Doom Eternal. It’s not “shitty micro-management” or “it needs to be Doom 2016 no. 2” but the cohesion of the player experience. The mechanics are there, the gameplay is fun but the pacing, story is wack. Doom might not need a good story, but it could atleast have good atmosphere, themes and a thrilling experience. Idk why that was dropped.
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