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About JaySmithen
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RAMP 2024 - Newcomer-friendly community project!
JaySmithen replied to DavidN's topic in WAD Releases & Development
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RAMP 2024 - Newcomer-friendly community project!
JaySmithen replied to DavidN's topic in WAD Releases & Development
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That's cool ππ I had a brain fart there. For some reason I thought the finished product would be in pk3 format lol. π Edit: Who needs models anyway, I replaced it with some midtex shenanigans π
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@Obsidian Hi :) Are we allowed to use models at all? Models can't added to a WAD file AFAIK. I think they can only be read from a folder. It would mean that when submitting a map we would have to supply our Models folder as a separate download.
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Ceiling actor not rising with ceiling...
JaySmithen replied to Doom-X-Machina's question in Editing Questions
@Rifleman Nah I just tested it. +MOVEWITHSECTOR ο»Ώdoesn't seem to work. My guess is that it's only for floors π It would be really cool if it did though π -
Ceiling actor not rising with ceiling...
JaySmithen replied to Doom-X-Machina's question in Editing Questions
Maybe something like this? I'm not sure how smooth it would look though π ACTOR BIGSPIKEDOWN 21017 { //$Category 3D Models //$Title "Big Spike - Down" Radius 8 Height 128 +SOLID +SPAWNCEILING +NOGRAVITY States { Spawn: 3DMF A 1 A_ChangeVelocity(0, 0, 100, CVF_REPLACE) Loop } } -
I would check the brightness level of the 3dfloors control sectors. If it's only black underneath the 3dfloors I'd bet that's it. If not, send the WAD and we can have a look at it π π
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I think this should work too :) #include "zcommon.acs" script "Damage Player" (void) { DamageThing(5,0);//Damage the activator of the script by 5 Delay(35);//Wait a second } On the lines you wish to hurt the player use Action 80 Script Execute and set the activation to repeatable / When player bumps. :)
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Dynamic lights moving with a floor/ceiling lift...
JaySmithen replied to Doom-X-Machina's question in Editing Questions
I believe you have to make a new invisible actor in decorate/zscript that will sit on the lift and ride up and down on it when it moves. Then you attach a dynamic light to that new actor in gldefs. π- 1 reply
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Howdy π I just did a little testing and it's definitely [it]. Looks like SLADE is wrong there. π
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The only thing I can see is there should be semicolons at the end of the strings in the LANGUAGE lump like so, [enu default] BLINKY_DEATH = "%o got spooked by Blinky."; [it] BLINKY_DEATH = "%o e' stato preso da Blinky."; Other than that it should be working. π€·ββοΈ Screenshot: https://drive.google.com/file/d/1k12oj5WoeuCHtEx7VthRwOWPs40oQSSD/view?usp=drive_link
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Custom "secret found" sound effect not working?
JaySmithen replied to Cacodoomonic's question in Editing Questions
I can't say why it's not working but you could try doing your SNDINFO like this. I'm assuming that the sound file is called FDSECRET.WAV and is in a directory called sounds. misc/secret FDSECRET Or you could try just renaming the sound file to DSSECRET.wav that should replace the secret sound nicely π -
Doom 2 In City Only [Now on idgames]
JaySmithen replied to myolden's topic in WAD Releases & Development
Last night my Grimhammer and I ran around a corner in MAP02. I hnnnged so hard at the architecture/textures I just had to take a screenshot. π π https://drive.google.com/file/d/1D0XnDipoqZDEtrMIvfIDO_5fuSRLoxs3/view?usp=drive_link Fantastic project! Cheers!ππ»