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Manapro

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  1. I'd have to say it'd probably be E1M4, that last room with the extremely dark room and hitscanners, coupled with my low health really screwed me over.
  2. bro,,,,,,,,, u cured cancer man,, But seriously man, thanks for solving this problem, I appreciate it.
  3. so I'm making a map where when a monster dies, the player also dies from let's say, a presumed heart attack, I only just want the player's health to reach 0; I tried to do that with the following code: #include "zcommon.acs" script 1 OPEN { Thing_Damage(20,5,0); } it doesn't really do anything, but i set the player's tag as 20, and added the placeholder value of 5 in terms of damage, the 0 was a thing i forgot to remove from the," uh "zdoom wiki" cool coding skills section of my brain. Thanks in advance for any comment!
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