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freelook makes combat better, I'd much rather have my rockets go where I want them to, thank you!
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I was about 7 when I got my first PC, my dad told me of this game he used to play when he was a bit younger, so we downloaded the Doom shareware version and played it out. I was pretty afraid of the monsters back then! After that, I just kinda never stopped playing it. I discovered wads, TCs and mods, and after that I found myself coming back to Doom every now and then.
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damn I didn't know I needed this in my life, sometimes it feels like Yume Nikki and I really appreciate that, amazing map!
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When Do You like to Know a Secret Has Been Revealed?
Juka replied to HAK3180's topic in WAD Discussion
I guess it depends, if there's a little hallway leading to the secret room I'd rather be notified when I'm in the room itself, because the "A Secret has been revealed" message feels good to read but it doesn't feel rewarding to see it before the secret room itself. I guess I draw the linedef between the "wait, there's a path here?" and "ah this was hidden, nice" moments -
When mapping I prefer UDMF because it's features make mapping way easier, but as a player I really don't mind the format and will gladly play anything. Some people will of course be more inclined to vanilla or modern, but I think most will just play whatever feels fun
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[Mapping Contest] 10 Years of Doom - Winners Announced
Juka replied to Tarnsman's topic in WAD Releases & Development
Oh my that sounds like another great excuse to make a map :p -
Aside from everything else said in above comments (which is all solid advice!), study techbase maps you like. Back to Saturn X's first episode has plenty of different techbases with very interesting layouts, so I like drawing inspiration from there for instance. Think of techbases you enjoyed playing and play them again and again, but don't focus on gameplay (even use godmode if you have to) and instead pay more attention to the map flow, structure, enemy placement, texturing, lighting etc! and the number one rule of techbases: if everything fails, just put a computer terminal in every single wall and you're good to go :p
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SoftFX, or Bigger and Badder Software Lighting FX!
Juka replied to Muusi's topic in WAD Releases & Development
this looks cleannnn nice job! -
SSTLVL1B.WAD - new life for an ancient map
Juka replied to Noyemi K's topic in WAD Releases & Development
Very interesting map, the palette and sector lighting coupled with the music and outdoor areas set a very "afternoony" mood I particularly enjoyed a lot, I could play an entire mapset of this! The encounters were mostly simple and the structure feels classic (with some very nice detailing like missing stone tiles and water puddles), the map is pretty doable without finding the secrets even if you want to 100% it (there are many enemies just begging to be punched by that early berserk). My only suggestion is to maybe place one or two hell knights in the backrow of the cyberdemon area, so you can't just drag them to the stairs and kill them while safe from the cyber, that would put some more emphasis on dodging the missiles, but it's by no means a requirement, the map is fun as it is! Looking forward for more, especially if your next maps are as moody as this was -
A general list of players willing to be private playtesters for anyone
Juka replied to Pegleg's topic in WAD Discussion
Not sure if this is still going, but I very, very much like this idea, anyone who has ever mapped knows how important it is to receive external feedback, see how players react to the traps they don't know and what paths are usually taken! Doomworld Handle: Juka Skill level: BTSX UV+ no saves pistol start is my biggest achievement, so experienced I think? Preferred difficulty level(s): UV Maximum number of maps in a set: up to 3 or 4 maps depending on size, only 1 at a time if it is slaughter Minimum number of maps in a set: no minimum, even negatives are ok! Preferred genres: Long sprawling maps, large detailed architectures and techbases, also anything with Supercharge Genres you don't like: Pure slaughter puzzles (ex: maps with no detailing, texturing or anything besides the "slaughter puzzle arena") Preferred source ports: GZDoom, Zandronum, PrBoom+ Source ports refused: Anything else for now, as I don't have enough experience with them. Demos or written comments: I'll write comments mostly but can also provide demos Mapping Experience: Intermediate experience, I have a handful of maps and speedmapping entries Notes: I will play modded maps (like Supercharge projects), and by default I'll play UV pistol start for every level in a mapset unless you want me to play continuously. You can DM me through here. -
*2020 HAKAWARDS* I'm Also Looking to Play and Record Your Maps 2 *CLOSED*
Juka replied to HAK3180's topic in WAD Discussion
I feel truly honored for the mention! Hopefully you will be able to play more maps in the future, wish you the best HAK! -
I'll agree with you on Dusted's Pandemonia, it gets even more fun if you tweak the laser beam droprates so you can actually find one :p Other than that, Complex Doom makes a good job too even though it's more chaotic. Legendary Complex Addon is a good expansion pack for Complex, and if you don't like the legendary monsters (which I don't) you can always disable them by tweaking the file with SLADE
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Supercharge [gameplay mod | v3.0b 07/16/23 multiplayer fix]
Juka replied to Tango's topic in Mods & Resources
oh god these Grenadiers look great to play against, that opens some new combat possibilities when mapping! -
this looks so unique, definitely giving it a try, congratulations on the project!