-
Posts
59 -
Joined
-
Last visited
About notTyrone
-
Rank
I put words here
Recent Profile Visitors
1669 profile views
-
"This could be interesting. Alright, I'm in"
-
[RC5] EVITERNITY II - RC5 Released!
notTyrone replied to Dragonfly's topic in WAD Releases & Development
So, uh...Map 32 (RC4). All of the enemies in the final arena seem to alert upon firing a shot at the start of the map. Running on the latest version of DSDA on ITYTD difficulty. Having played it already on RC1, I am quite shook. -
Oh snap! It's out! Well done, everyone!
-
Thank you! It's quite a fun aesthetic to work with.
-
Map: https://www.mediafire.com/file/86hau1k5iuc8hq6/NewCityV1.zip/file Screenshots: Welcome to my "Cyberpunk inspired" city! A selection of unique building are ready for exploration. This map was created over many hours starting as early as November 2022. There is no combat in this map. I have included an exit. Walking sim/sandbox style map. Map uses only Doom 2 resources. Tested up to GZdoom4.8.2 Takes full advantage of sector coloring, texture scaling/brightness, and dynamic lighting (preferred light setting is "doom") Using a Duke 3D midi for now. Enjoy!
- 10 replies
-
33
-
Map Name: Disciple Square Author: Myself Music: Serpentine Pillars - Mikolah (from the midi pack posted with the resources above) Format: Heretic (Doom format) Build Time: 8 hours Co-op Starts: Yes Difficulty Settings: Yes Comments: A noise awakens you from your slumber. You notice a "human like" figure trying to leave your humble abode... Screenshots: This antique forum only lets me post one screenshot KEKW Disciple_SquareV1.zip
-
Nice! Can't wait for "Doomless", the next chapter in your "-less" series!
-
Map Name: Outpost Brie Author: Me Music: "Watching You" - Jimmy (e5m7-Sigil) Format: Boom Build Time: 3 sweaty, non-consecutive hours Co-Op Starts: Yes Difficulty Settings: Roughly Comments: The enemy escape rocket must be destroyed. Shouldn't be hard. Screenshots: No, apparently (too big, even though I've posted screenshots of other things with no issue before using the exact same tools and resources) Outpost BrieV1.zip
-
Map Name: Right in Two Author: Me Music: Something from a Mario game, might be called forest maze? Sky preference: Surprise me Format: Doom 2 (Doom format) Difficulty Settings: Yes Build Time: 6 hours Comments: Love can be a dangerous thing. Won't let me post screenshots? RightInTwo_PUSSXXIV_V2.zip
-
Good day! I have been slowly working on a small gzdoom mapset since the summer of 2021. It's "close" to "finished". This map is meant to be the opening map. I may add/remove a few more things before the full release. There is no combat or typical level progression (there is a marked exit). I intended it to be more of an "exploration" map, since most of the mapset will be like that. - The map does not contain custom assets (Doom 2 only) - GZdoom required (built with 4.6.1, runs on latest version) - The map uses dynamic lights, 3D floors, slopes, portals, sector coloring, etc. (as long as you are in hardware accelerated with dyn lights/shadowmaps on it won't look odd) - Currently the midi used is "Vitamin B6" by Lee Jackson (Ultimate Midi Pack, E4M4) BwB2v1.zip
-
PUSS XX: Hell Yeah (Event Thread)
notTyrone replied to Death Bear's topic in WAD Releases & Development
Map Name: Totally Easy Author: Me Music: "Time to be on Fire" - James Paddock (30in30-4) Sky: transfers Format: Boom (Doom2) Difficulty Settings: No Gimmicks Used: Remake of an iD level, Beach map, there's a boat. Build Time: 1 hour Comments: Your vessel has run aground. You hope the island's inhabitants are nice enough to prepare you a nice cold Piña colada. Screenshots: TotallyEasyV1PUSSXX.zip -
PUSS XVII: Pandemonium Speed Weeks - Claims Closed Folks!
notTyrone replied to Steve88's topic in WAD Releases & Development
Map Name: Ruins of Bitrate Author: Me Music: Long Night - Stewboy Sky: Roughly Format: UDMF Difficulty Settings: ITYTD is, by default, easier? Build start and finish time and dates: Sunday, 15th of May, 2pm - Saturday, 21st of May, 8:30am List of Attempted Mapping Achievements: Comments: This place has all the reading of ancient ruins, but it seems the fabric which holds this part of the universe together is...well... Screenshots: Ruins of BitrateV1.zip