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Oplexitie

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  1. Thanks ^^ ! And sure thing -> huds.zip Although quick warning, you'll need to use D4V to use the first hud. Custom fonts weren't a thing when I made the huds back then.
  2. To be fair, when designing something for a project like this, it's hard to not just do a bootleg version of the original design (or something very similiar), since it's supposed to behave the same way has the original, it's also supposed to have about the same proportions, and it's hard to imagine the monsters looking different when you're used to the base Heretic monsters. Anyways, thanks again for the compliments about the design ^^, now if it gets added to the game I just hope it looks good/fits in with the rest.
  3. Thanks ^^ ! And yeah, I know the design is a bit weird, I tried to make something inspired from my old design, and H.R Giger's work (was especially inspired by the scrapped Alien design from Alien 3). I tried to make it look like it was smilling (since I liked the creepy look), but it's not actually smilling, it's just openening its mouth.
  4. I've been working on a new model for a while now (a very long while), since the old one got lost during a setup upgrade. Like you pointed out, there's quite a bit of stuff missing from that old sprite sheet so I'd recommend not using it. I'll see if can get a spritesheet done soon. Update: I've replaced the preview I had with a completed spritesheet for the Iron Lich, it might need some tweaking/cleaning up, but I'm pretty happy with it.
  5. Thanks ^^ ! No problem ! Just compiled it, and it works perfectly.
  6. Thanks ! Btw wow that was quick reponse xD
  7. I noticed recently when trying to load an alt weapon for Doom 4 Vanilla, that Woof doesn't have the -nodeh command. Is there alternative to -nodeh in Woof ?
  8. Ok, I really like this source port, it keeps the vanilla plus feel of Crispy and Woof, while being a lot more customisable. The NUGHUD feature is awesome, it really sets this source port apart from Woof, and I had a lot of fun making my own HUD (as you can see with the screenshoots). Altough, I did encounter a pretty distracting bug when using Doom4Vanilla... During the weapon switching animation, for a just a bit you can see the weapon stutter up too far from where its supposed to be. It's very visible when you turn off the HUD, and see the hand cutting off. From what I've tested, this seems to be an issue unique to Nugget, that was introduced after 1.8.0.
  9. Well, this is kind of disappointing to hear, has someone who enjoys playing Archero (the game Mighty Doom is based on), I was kind of hoping that this game would be better in terms of grinding and monetization, since it's horrible in Archero. But from the looks of it, it seems like Mighty Doom hasn't improved anything over Archero.
  10. Sorry, I don't really understand what you're asking me. I used Slade to convert my images to the Blasphemer color palette (I hope that answers the question ^^').
  11. Just wondering, would this work has a replacement for the Iron Lich ? I've been working on it for a few days, and I don't know if its a good fit for Blasphemer. I'm kinda worried it looks too colorful.
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