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About adamastor
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Thanks a lot for all the help guys!
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Yeah, it really had to do with those Windows dependencies. It works perfectly fine now! Do I need the pdb files, or are just the dlls fine?
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I'll try those once I get the chance and let you know. I do, yeah. I have both PrBoom versions in the same directory.
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It didn't play the demo, actually, which was weird. As if it was starting to but crashed, somehow. I think it produced two files named temp_a.nut and temp_v.nut. Maybe it has to do with the dependencies you linked? I only got the ones that X warned me it was missing. Exactly right.
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Sure. The bat file I use in PrBoom+ is this: @echo off setlocal cd /d "%~dp0" prboom-plus.exe -timedemo %1 -viddump %~n1.mp4 I just tried the same for this fork (changing "prboom-plus.exe" to "prboomx.exe") and it didn't work. I have not changed the video capture settings in either Plus or X.
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This is great! And it's really handy that you can keep it in the same directory as regular PrBoom+ without the overlapping or otherwise affecting each others settings. I just wanted to ask if this fork is still\ already capable of the viddump stuff? I have a bat file for it that works perfectly for regular PrBoom+ but didn't with X (even though I edited the file so the program's name would match, of course). Also, the demo was recorded with X (though I doubt that that would make a difference).
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adamastor changed their profile photo
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I created a Super Mario World level based on Stardate 20x6
adamastor replied to dashlet's topic in Creative Works
Looks great dash! You can color me interested. -
Merry Christmas you filthy doomers! And a happy New Year!
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DOSBox Daily - KDIKDIZD out of the oven and ready to go!
adamastor replied to adamastor's topic in WAD Discussion
Whoops. Sorry then. As that WADs's title says it's in v1.7, I guessed it was still in WIP or beta form, even though it's already perfectly playable in vanilla. I'll correct it now. -
DOSBox Daily - KDIKDIZD out of the oven and ready to go!
adamastor replied to adamastor's topic in WAD Discussion
Just a bump to let everyone interested know that, now that I'm back, I've updated the OP with a good deal of useful links. I'm also waiting to hear from Gibbon at the moment, so I can link his up-to-date work on ReBOOM-DOS source port and the DOOM128 EXE hack. -
Thank you for the comprehensive explanation @johnnovak. The highest my display goes is 1366x768, so it makes perfect sense. And about that, I had previously changed to the openglnb output option, and aspect ratio set to true, and it looks just right for me (similarly as to how I do it on regular DOSBox). Are there any noticeable differences between that and using opengl and the sharp shader you suggested?