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ViolentBeetle

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  1. Hello, I have been playing Hell Front v1 WIP (HFRONT_1.WAD).

    Thank You very much for making the map. I have been playing it with Samsara mod (Quake 2 mode) in GZDoom 4.4.2 and can't stop playing!


    I think I spotted a mistake in MAP08 that traps the player in the northernmost area.

    The button besides the cage with the supercharge:

     

    Linedef #3896

    Is set to Special type 71 : S1 Floor To 8 Above Highest Adjacent Floor

     

    I think it should be type 60 : SR Floor To Lowest Adjacent Floor

     

    so after killing all the monsters in the outside yard, the player can push the button and leave again.

    You are using sectors 460, 461 & 449 inside the wall for some clever logic, but it doesn't seem to work on my end.

     

    Excuse me if this in error.

    1. ViolentBeetle

      ViolentBeetle

      What port were you using?

    2. ViolentBeetle

      ViolentBeetle

      It might be a good idea to change action to SR, in case something goes wrong, but if it's port-dependent, I would need to know.

      Either way, thanks for reporting.

    3. marco.nadal.75

      marco.nadal.75

      Sorry my reply is so late, I switched notifications to email so it won't happen again.

      I was using GZDooM 4.4.2.

       

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