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ViolentBeetle

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Everything posted by ViolentBeetle

  1. How bad is it? It doesn't really bother me much, but I can see how it might. I didn't like how flat paint looks, but I can probably create fake sectors with relative ease. They are kinda there to delay your access to rocket launcher, and they seem to die quickly enough for me. This is kind of an issue for me too, but putting anything there would create extra obstruction. There should probably be some seats, but I'll have to see if I can place them without them getting in the way. I guess I can always put something on the floor.
  2. Gentlemen, behold! My map. It will probably be the opening map, although I couldn't resist putting 127 monsters there. Still, it's very forgiving with its pickups and barely any arch-viles. I haven't settled on the name yet, I put one into UMAPINFO, but I'm having second thoughts. MIDI is Shoot the Pianist by stewboy. It has difficulty and everything, I would appreciate playtesting, bug reports and other feedback. Edit: And screenshot has a slime trail, of course. I'll hunt it down later, no need to re-upload just for this. Update: Quickly monsterproofed the edges of the map to keep cacos from floating too far and changed heights of some stuff at the gas station to improve visibility. May or may not have fixed at least some slime trails. waterfront_v3.zip
  3. Yeah, I won't be rejecting the maps that are still being adjusted but I usually have the most free time in the first few days of the month, so if you could amend your maps before June 1st, it would be great. I will try to play what you already sent as soon as possible, I'm almost done with my own map.
  4. While I'm working on my own map, I have a thought. There are two maps that aren't that hard, but I feel would throw off people due to their confusing presentation. That being Stomach Acid and Icon of Shin - both of which are fun maps once I figured them out, but it took me a while to get used to them. I'm thinking putting them into separate episode within the wad (Thanks to UMAPINFO it will be possible).
  5. I actually conceived this as a statue, a call-back to another my map which had caco and pain elemental toys in it in the same cubic style. But it is so big maybe someone is selling snacks inside, who knows.
  6. Shamed by the fact that I still haven't made a map for my own community project, I have mapped through the night. I have only mapped outdoors area, that might backfire later once I discover I made buildings too small.
  7. In my experience signal 11 happens when you mod a thing and it gets caught in an infinite loop of zero-length states, so it can't advance a tic because the frame goes into anything waiting. There shouldn't be issues from using romero's head pointer anywhere else; although BossDeath is a baron, cyberdemon, mastermind, mancubus and arachnotron pointer.
  8. I probably should stop playing with AI at this point because I don't have anywhere to use those things at and also they are too big, but I find it very addictive.
  9. Very niche thing I remembered. MBF21 undid the Boom thing where monsters would fall of the ledges, making it so they only do so if they are being pushed by a scroller. However they hit the wall if they try to fly over one more height change, can they retain the flight property until they touch the ground? I'm pretty sure they don't walk on mid-air so the game should know when their feet aren't on the ground, right?
  10. Something's wrong with my death exit, angled line seems to help. MAP25 - with death exit fix.zip
  11. I think I only have one entirely untested map left, because it's big and hard. I'm caught in an another crunch but hopefully I'll have free time tomorrow or the day after.
  12. With the recent link from @Andromeda I discovered a new square tile texture and relapced into recoloring and copypasting. I made 23 variants (Grey is original, although I swapped one color for ease of transition) Attached archive that's all the images, and you can easily cut your own (I need to stop doing it, I'm already all the way to letter U) tnttile.7z
  13. I discovered that swapping ranges on computers makes for something cool. The last one is a custom one I frankensprited earlier.
  14. Yeah, Discord really did us dirty. Also, I had AI make me some more paintings. I had to hunt down rogue pixels manually after resizing to doom-friendly format and paletting, but I think I got the most of them.
  15. Being able to swap a thing into another thing while keeping track of health would be nice. I did it with flags, but checking and jumping on every state is cumbersome. Plus, would be nice to be able to change other stats.
  16. @DeetOpianSky I did another playthrough of Icon of Shin too, the fight is workable, and I guess being labelled "boss" might help you understand what's going on. But I don't understand the logic of color switches.
  17. @Moustachio I've played your map's update, I am satisfied. If you feel like editing it, I think the first switch ever is awkwardly positioned, I expected to find switch in the middle of the section and not on side pillar. However, this is a very minor thing.
  18. They used to be hosted on Discord, until Discord decided it doesn't want to be an image host. Maybe one day I'll recover them and upload elsewhere.
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