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Everything posted by ViolentBeetle
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Two switches or more than one pressed individually open a door
ViolentBeetle replied to Caiuz's question in Editing Questions
If you are doing it in Doom format, your options are limited. The only viable way would result in "door" sliding down rather than up. To do so you need to use several individually tagged sectors adjacent to door sector. Each switch will lower the sector to the lowest floor and near the switch place a repeatable line that makes door lower to highest floor (Or 8 above highest). This way once you flipped all switches, all guiding sectors will retract and door will lower into the floor. In boom format you still have this option but you can customize the sector movement the way you like. In any case you can join sectors (Select two sectors and press J) to have this adjancency happen away from player's eyes. You can check out My submisison for Cladestine Castle Crashing to see the logic in action - with 3 rods around the secret bfg. Additionally in boom you make a scroller floor that is blocked by several doors each opened by a switch. Once all doors are opened, a decoration could slide through and cross the linedef that opens the actual door. Doors are one of the few things that could be made to react to non-player object. In either case, an extra start (So-called Voodoo doll) can be used to perform complex actions of this kind. -
Is a blood floor supposed to damage the player?
ViolentBeetle replied to Havok's topic in Doom General
I'm in situation school. Depends on what works for a level. Sometimes neither lava nor nukage fit. -
Two switches or more than one pressed individually open a door
ViolentBeetle replied to Caiuz's question in Editing Questions
What format are you using? -
Modest Mapping 2: Wretched Coven - Now on idgames!
ViolentBeetle replied to Jark's topic in WAD Releases & Development
It's happening! -
@DooMAD Looks good. I will try them out later. Meanwhile I nabbed some rust from here https://www.deviantart.com/exchanged-stock/art/Coloured-Rust-1-33906438 and made it tile. I still can't draw or handle the palette change, but I no longer let it stop me. Just to clarify: It is paletted, but in a stupid way. Update: Also used some color magic to make I don't know what. Something bronze I guess.
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The cobble doesn't work well as a wall. I tried using it as flat for mixed results. Don't know enough to make it sharper as resized for flats.
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Revived my experiment with scratched wall. This texture is a pain to clean up, but I think it mostly worked out. Some are better than others. Blue one isn't very good.
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what are you working on? I wanna see your wads.
ViolentBeetle replied to everennui's topic in WAD Discussion
What is my purpose? You turn the light on and off on the loop. -
Trying to convert png into flat in SLADE procudes "unknown"
ViolentBeetle replied to ViolentBeetle's question in Editing Questions
It didn't occur to me to try. I will try it the next time it happens. Problem is, I also used SLADE to colorize the grayscale flats to get a consistent color. And button was not available when identification failed. -
what are you working on? I wanna see your wads.
ViolentBeetle replied to everennui's topic in WAD Discussion
Developed a new flat to make it more portal-y. It's a little jerky because a frame didn't work out, but not really noticable.- 9895 replies
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Trying to convert png into flat in SLADE procudes "unknown"
ViolentBeetle posted a question in Editing Questions
I don't know why. It just does. I managed to convert one batch of flats, but not another. The lump size is 4096 but does not register as graphics anymore. (It started working again between me posting and submitting, seems entirely random) Update: It seems problem is not conversion per se, but saving. Any save risks breaking the lump type. -
Portal flat for the upcoming community project. It works though it could probably be better.
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*** The "ask a miscellaneous editing question" thread ***
ViolentBeetle replied to baja blast rd.'s topic in Doom Editing
I think I have figured out, but still not sure. I wanted to make a new animated flat for Boom using ANIMATED lump, for this end I copied one from cc4-tex.wad over. Do I need to retain all the lines? I think they cover existing animations only. -
what are you working on? I wanna see your wads.
ViolentBeetle replied to everennui's topic in WAD Discussion
Been doing preparations for the community project that will be announced soon. Experimenting with lighting. Not sure if it's worth the effort.- 9895 replies
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What monsters are best used for open areas?
ViolentBeetle replied to Frankiemanz227's topic in Doom Editing
If shotgun is the peak of what you got, probably imps. Revenants and cacodemons can serve as bosses. Zombies are dangerous at a distance, especially if all you got is a shotgun. Overall, fighting in open areas with only a shotgun is not very fun. If area is sufficiently open, consider at least giving away a chaingun. Or a rocket launcher. -
Map Name: Disdain for Plebs Author: ViolentBeetle Music: The Face of Wrath by Stewboy Format: Doom 2 Difficulty Settings: By monster count Build Time: 5 hours 40 minutes Gimmicks Used: Damaging floor in central area with a staircase. Hot start with caco swarm. Central platforming section (Sort of). Cyberdemon turret (But guards supercharge instead of BFG, BFG would break the map open) Comments: I never found time and energy to actually refresh my memories of Perfect Hatred. Updated the submission to fix some lighting, monster teleports and also have an exit sign. I think you avoided the version with game-breaking bug. disdain for plebs.rar
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The future has finally arrived. Now I can uninstall the FTP client once again, I guess. And there's even a log in readable format that doesn't seem to randomly shuffle dates around.
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*** The "ask a miscellaneous editing question" thread ***
ViolentBeetle replied to baja blast rd.'s topic in Doom Editing
That's a viable option but it wouldn't look particularly a lot like a safe anymore. I might as well just make a vault room. -
*** The "ask a miscellaneous editing question" thread ***
ViolentBeetle replied to baja blast rd.'s topic in Doom Editing
Can I make a wall safe-like structure in Doom format? Essentially something that can be locked, a pickable item inside but the room itself can't be entered and you can't ram into the room face-first and pick it through the wall either. The latter part complicates everything. -
Slowly preparing for a new project, tried making intermission screen out of a painting. I wish I could draw or at least actually edit pictures.