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Topics posted by ViolentBeetle
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[Doom 2 community project] Tribute Quilt II - collectively making one big map out of entirety of Doom II [Beta 2 release (hotfix edition)] 1 2 3 4 10
By ViolentBeetle, in WAD Releases & Development
- 298 replies
- 14512 views
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[MBF21 Community project] Paint-It Doom. Get creative with simple colors... again! But now with Ancient Aliens palette [Unlimited slots!] [We are past deadline for new maps, finishing phase] 1 2 3 4 15
By ViolentBeetle, in WAD Releases & Development
- 425 replies
- 29964 views
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[Limit-Removing Ultimate Doom CP] Tribute Quilt: A big map based off every Ultimate Doom map, by 28 different people [Idgames release]
By ViolentBeetle, in WAD Releases & Development
- 25 replies
- 3457 views
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[MBF21] What Lies Beneath - 11 maps episode from some of the Hellevator/Skulltiverse/Solar Struggle contributors (Official Idgame release) 1 2 3 4 5
By ViolentBeetle, in WAD Releases & Development
- 138 replies
- 14691 views
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Hell Frontier. WIP megawad for Doom 2. [Development thread: Episode 3 progress 8/???] - New MAP29 (update 26.04.2024) 1 2 3 4
By ViolentBeetle, in WAD Releases & Development
- 98 replies
- 16369 views
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[Ultimate Doom, complevel 3] Solar Struggle Community Project: Release thread. [Now on IDGAMES] 1 2 3 4 8
By ViolentBeetle, in WAD Releases & Development
- 210 replies
- 32969 views
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Looking for less known resources for modern/future city and ancient ruins
By ViolentBeetle, in Doom Editing
- 1 reply
- 354 views
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Advanced Vanilla-friendly switch setups [Looking for ideas for a guide]
By ViolentBeetle, in Doom Editing
- 5 replies
- 387 views
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Sweeper - custom MBF21 replacement for BFG9000 that has Quake II style attack
By ViolentBeetle, in Mods & Resources
- 0 replies
- 379 views
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- 7 replies
- 493 views
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[Now on IDGAMES, properly this time] Skulltiverse: A spiritual sequel to Hellevator. [Boom speedmapping community project] 1 2 3 4 5
By ViolentBeetle, in WAD Releases & Development
- 139 replies
- 14674 views
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Question: MBF21 - What is the best way to have something that hurts to walk into?
By ViolentBeetle, in Editing Questions
- Has best answer
- 0 votes
- 7 answers
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- 16 replies
- 884 views
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Question: [MBF21] Anything I can do to check if projectile has a tracer?
By ViolentBeetle, in Editing Questions
- Has best answer
- 0 votes
- 8 answers
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[Doom 2] Hell Frontier: 20 limit-removing maps for Doom 2 [Now on IDGAMES]
By ViolentBeetle, in WAD Releases & Development
- 15 replies
- 3493 views
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[Ultimate Doom Community Project] Solar Struggle - Making maps where names are pre-selected (Development thread) [Looking for artists] [WE HAVE ALL THE MAPS] 1 2 3 4 13
By ViolentBeetle, in WAD Releases & Development
- 387 replies
- 81457 views
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[Ultimate Doom Community Project] Tribute Quilt - let's make a map out of 36 segments to celebrate Doom's anniversary [Beta v3, updated 08.06] 1 2 3 4 11
By ViolentBeetle, in WAD Releases & Development
- 320 replies
- 19312 views
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- 1 reply
- 338 views
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Question: [MBF21] Can I make an actual projectile that travels along the floor?
By ViolentBeetle, in Editing Questions
- Awaiting best answer
- 0 votes
- 6 answers
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- 11 replies
- 533 views
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Question: [MBF21, DeCoHack, and Decorate] Translation between MBF's extra IDs and Decorate
By ViolentBeetle, in Editing Questions
- Has best answer
- 0 votes
- 2 answers
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Question: [MBF21] SkullAttack makes big, non-flying monster jump into the air wildly during infighting
By ViolentBeetle, in Editing Questions
- Has best answer
- 0 votes
- 10 answers
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Question: Correct offset for the sprite that hangs from the ceiling
By ViolentBeetle, in Editing Questions
- Awaiting best answer
- 0 votes
- 6 answers
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Question: Supplementing dehacked patch with decorate
By ViolentBeetle, in Editing Questions
- Awaiting best answer
- 0 votes
- 3 answers
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Question: [MBF21] Any way to stop thing from catching projectiles temporarily
By ViolentBeetle, in Editing Questions
- Awaiting best answer
- 0 votes
- 3 answers