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Night Falls

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  1. Update: -The changes to the crossbow weren't actually in the file sent with the last update, this has been fixed -Fixed the reincarnations in the boiler room being stuck in the ceiling -I found out what DEFCVARS is and have included one of those instead of using a hacky .bat file for the standalone version
  2. Though it's been almost a year since I last updated this, here's an update that changes somethings: -reworked the crossbow again so that it functions as originally intended (it's somewhere between your typical carbine and pulse rifle functionally) -made the part in the engine room with the catwalk easier to jump across -added a little surprise just before the final boss -replaced the message asking for help with the project with a message saying that this project is basically no longer in development
  3. The update described above has been released in addition to several small changes. The changelog is in the above comment.
  4. A new update should be releasing in a day or so that addresses the issue of the boss fight at the end being way too cramped for it to be very fun by moving it into a brand new arena-type area at the end of the level, as well as a bunch of little things that should make for a better experience: -Ogre fireballs and arrows shot by possessed archers are now slower, slow enough to dodge more easily -The crossbow fires it's bolts with 100% accuracy and reloads automatically after running out of bolts -Added ambient sounds in more places -Removed the fog in some outdoor areas and increased the brightness for better visibility -A few enemies in the demo are set to ambush in order to make some of the encounters less overwhelming All that's left is for me to finalize the new boss arena and this update will be released!
  5. Version 1.4: The crossbow is now semi-automatic, so it should be less of a pain to use The waterfall is prettier Fixed some corrupted sound effects Rebalanced some things
  6. Version 1.3.1: Maybe potentially fixed a bug I can't test where the "Use WASD to move" doesn't go away on some mobile ports. As an added bonus, on PC it will go away if you push W, A, S, or D instead of just W.
  7. Another new update released! Compressed all sound effects, making the file size fairly smaller Changed the monster staggering algorithm so that monsters will flash red more often the lower your health is Clarified the details of how the fatality dagger works Fixed lupines still using doom demon sounds sometimes
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