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The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
Let's go! MAP 27 - Passage a vide : So.. A hot start is when everyone starts shooting at you as soon as you enter the level. How do you call a level where everyone starts shooting as soon as you shoot the first shot? Whatever you call that, that's what this is. I've died some 6 times, and I can't even leave this first room. Next try, I do it a bit better, from the starting point I clear as much as I can, then slowly kill, kill, kill, move, kill, kill, kill, move and I reach the first soulsphere, switch. Another AV, ofc. Kill him, clear the baron and imps, go to the door kill imps and revs, oh, secret! Megasphere, and now RSK. Oh damn, the AV on top of the lift was hard, clear it all, another secret soulsphere, one more secret to go, and now red door. Eeeevil. Glad I picked the bluesphere, else I'd be dead. Then I die. And again, and again and finally! success. Now.. Switch. Two cybers? Two?! And I'm almost all out of cells. At try four. Fifth. The solution should be around keeping them in the platform and snipe at them. Finally, many tries after, I did it! Yey. I'm missing a secret but I can't find out how to reach it... Oh well. 100, 60, 66 K/I/S, no idea on deaths. 20 minutes and 51 seconds time, a lot of it trying to reach the secret bluesphere. total : 4 hours 27 minutes and 26 seconds. I'll be off the rest of the month (and most of next month too), so I'll play the rest of the levels today but leave my comments of them in the spoilers. I hope that's allowed. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
let's agonize a bit more, shall we? MAP 26 - Pacte de Noirceur : Again with the chaingun. There's lava, some steps, a pair of nasty chaingunners waiting for you to step into their field of view and some imps, an SSG with a ton of shells, armor... And a wall with a face... Oh damn! That's a lot of monsters. I die to the AV while 'exploring'. Retry. Again, I die to the AV. I believed he was dead, I was wrong. Next try, I go down and find out there's even more AVs? Fourth try I decide to say "f5ck it" and use the BFG to clear the field a bit, then rocket the revs and then up the steps and.. Oh gods, another AV? Ok, dead, clear the ledge, teleport. Shotgunners, imps, revs... Did the mapper forget the AV? Yellow key, imp, HK, baron. Secret Rl, and yeah, no AV yet. Cool. Off to the wall of mancubi and then the yellow door. Not-secret RL, and another wall of mancubi. Berserk, more ammo, blue armor, switch. Hks, fine. Revs, fine. Oh the wall falls. More revs. Way more revs. Barons and an AV somewhere? Dead. Next time I know what is comming so I can clear the wall of revs with a blast or two of BFG and then clear the room with the RL, and there's just 3 more barons. Right? No? More AVs you say? Oh, ok. The bluesphere was totally wasted. Then its a wall of hitscanners and nobles! Oh yeah, and another AV. OFC. A ton of rockets after, up we go and SURPRISE! another AV. Switch, and there's no way anyone could have predicted this, but there's another AV! Also, some cacos and two pain elementals because... Well you know. Kill those, go outside and the revs are up, cacos still roam, a PE was still hiding there to shoot a skull at just the perfect time for me to catch it with a rocket too close to my face. So it's not one but actually two AVs... So now, teleport, pass where the blue bars were, down we go. Kill cacos, switch and.. Yeah, f5ck this. I'm off to lunch. I'll decide if I want to finish the insane amount of AVs all around after. After lunch, somewhere around try what felt like 100 I managed to grab a foothold and from there clear the map, with the help of the BFG. 100% K/I/S, a f5ckton of deaths, 13 minutes and 18 seconds (that took way over 1 hour of actual playtime) totals : 4 hours 6 minutes and 35 seconds. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
monday, let's tri-map this! MAP 23 - Enceinte Infernale : Chaingun, backpack, door. I waste pretty much every single bullet clearing the imps and a pair of PEs, and then I step outside and die to a rev ball. Second try I die to a skull flying to close to the RL. Third try I'm not even sure what hit me. Fourth try I got stuck on a lift. Fifth I never even leave the start room. Sixth try I managed to kill the AV and revs from inside the room after SSGin imps and PEs. Next I go for the RL but die to the AV that just appears out of nowhere. Another try, another approach, I go to the other side first, pick up the blue armor, then go for the RL. Grab the secret bluesphere, the non-secret secret berseker, switch, down, teleport, plasma and BSK, and die to the AV, eventually. Next try I remember I have the BFG and just spam it a bit to clear up, then blue door, switch, and what's unfair about an AV behind you and a cybercow at the exit? One death to them and next time a bit of parkour gets me the megasphere and the cells and I kill them both dead. And of course it's another AV after the exit door. Done. 100% K/I/S, 8 minutes 36 seconds and about 9 deaths. MAP 24 - Supplice Claustrophobe : Shotgun, chaingun, backpack and a fall. Jump to the mega armor, kill the rev, steps up, SSG, pinkies, switch, outside, switch, switch, plasma, some caged zombies, door, shotgunner, switch, RL, single imp, teleport, then going back, new switch, back, enter the bars, move, caco, megasphere, door. Specter, and then a switch, trio of barons and the RSK, go back, red door, beware the chaingunners, switch one, HK, switch two, pinkie, imp and the exit but! Secret. Oh, non-secret BFG. I'm pretty sure where the secret is but how to reach it? Or better yet, how to open it? I can find no trigger lines... 100% K, 93% I, 0% S. 15 minutes 25 seconds more than half of it trying and failing to figure how to open the secret. MAP 25 - Crise Infernale : oh, another hot start.. There's an AV somewhere, and it's him who gets me. Next try, I kill all I can from the window, before stepping outside, then I find a place with the plasma gun and a spider and use it as a snipping position, from there I clear a bit of the enemies and then advance slowly, until the revs, barons and AVs are dead. After that I go grab the BSK, and the YSK, open the bars, kill the AV but die to the rev. And then three more tries to kill the AVs and barons again, success, kill the AV, go get the secret : chainsaw! Bluesphere! SSG! and that's that! 100% K/I/S,6 minutes 39 seconds and several deaths, some 8 or 9. Total : 3 hours 53 minutes and 16 seconds. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
new day, new map. MAP 22 - Vaine Tentative : Marble! Not an hot start! A few zombies on a ledge, steps up, switch, some monsters die? Down, door, outside, switch, f5ck, revs, switch again, it opens a door to a HK, let him follow me to the corridor to kill him better, another door, a pair of chaingunners, more doors! A small warehouse, enter door, kill cacos, save, grab the RL, kill both PEs, then fall into the not-slime fountain, cheese the outside fight, jump down, pick up resources, grab the yellow key, back to the yellow door, oh, a secret by shooting, oh nazis. Yellow door, oh no, platforming. Let's try. Done, kill the trap, pick the blue key and go back, blue door, blue sphere, spider and then mancs! Switch, and.. Oh f5ck, really? Dead. Retry, spider, mancs, cyber! Done, switch, barons, chaingunners, exit! 100% K/I/S, 1 death, 9 minutes and 11 seconds. total : 3 hours 22 minutes and 34 seconds. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
let's go for 21. MAP 21 - Diabolic Patterns : Another hot start and another secret at the start. Up, and now I can pick either the RL or the plasma if I can make the jump. I can't make the jump to the plasma. I then die to a chaingunner after the door. Next try, I jump for the RL and grab it, clear the room, and find out that the RL pillar actually comes down. But not back up again. Ok, switch, then door. Some steps now, grab the YSK, and then die to chaingunners! Next time I die to the caco after taking 2! rev balls to the face. One more try, success, teleport, the other side, door, outside, get a new pair of holes by another chaingunner. And again. Am I playing plutonia? Next try, success! Then RSK, cacos, and then.. Oh look, even the exit is the plutonia exit! Done. 100% K/I/S, 7 minutes 56 seconds and I stopped counting deaths. 3 hours 13 minutes and 23 seconds total. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
MAP 20 - Charnage : A pair of imps, and a jump down to the water, teleport back up and now another teleport, and immediately I'm met by some rev balls to the face. Switch to the RL to clear the caged one, SSG for the free roaming one and the pinkies. Up ahead, another rev and a fireboy and a fatboy. I end up shooting the wall, somehow, and die. Retry. Again on the next room, I clear it from outside and then more revs pop up while I'm trying to rocket the AV and I die. This third time I managed to kill the AV before stepping into the room, then I trigger the revs, go out, rocket them, next room, chaingun the pop-up manc, two doors. I pick one at random, it's a hedge maze, find one switch, fins the SSG, find the mandatory AV, secret teleport to the plasma gun, secret backpack, YSK marked not YSK needing switch, steps into the YSK, jump down. Yellow door, kill the pinkies and the barons and the cacos, grab everything before picking up the bluesphere blueskull combo. Wall opens, a single AV with some imps.. Not bad.Back, blue door, back, blue door, two barons, exit. But! I'm missing secrets and enemies. One of the secrets has to be the gap... Yup, two switches lift the bridge, cross, grab the blue armor, then.. Ah! Another secret and now only one more to go... AH, it was this one, it judt didn't trigger on the way in, only on the way out. Still two enemies to go.. Somewhere in the maze? Yeah, that was it. And exit. 100% K/I/S, 3 deaths, 11 minutes and 25 seconds. Total : 3 hours 5 minutes and 26 seconds. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
I did play MAP 16 yesterday, but it seems the forum lost my post... So no MAP 16 stats, but I do remember I died a lot and finished at 100% K/I/S, in about 6 minutes. MAP 17 - Infiltration : Also, apparently I finished MAP !& with only 30-ish health. So let's infiltrate! We start in a small brick room that appears to have had a bit of ceiling failure, and then enter into the tech-base grey room, where two doors lead deeper inside, a old-school shrine with the YSK will be reached somewhere through there. Both doors lead to a outside court with at least 2 AVs, several chaingunners and god knows what else. And I die to an AV while trying to get some rockets. Retry. In the second room there's a switch that opens up and gives us a RL, this time I save before going outside. Wisely, since I've already died thrice after. Fifth try I managed to kill the AV, then grab the not-so-secret backpack and then, switch and die to a skull flying towards me and a rocket. Next try I chaingun the PE first, SSG the rest and down the steps I go, then grab the plasma, up one of the chaingunners balcony, switch one, jump down, stairs down, other switch, grab the YSK, kill the AVs and the PE and the caco, go back, beware the chaingunner trap, then final fight : revs. I die to them, again, and then I manage to kill them all and there's one enemy to go.. I'm guessing it's an AV. So first I grab the cells, press switch one and then switch two.. It's actually a manc, uff. Done. 100% K/I/S, 8 deaths, 9 minutes 52 seconds. MAP 18 - Somwhere in the Slime Ocean: Tiny room, a normal looking slime processing plant yard with a few imps. I kill them and then I die to the SSG trap. Second try I clear the yard and don't go for the SSG yet, and I die to the RL trap. Next try I go for the red key, and die to the unfair as f5ck rev... Next try, the rev won't show up unless you pass the trigger line, so I grab the key and go back, then red bars, red door, then back to trigger the rev fight. Die once, then succeed. Next, the SSG fight, done. Down, pass the pools, door, secret rockets, and instant death. Next try, another death. Next try I press the switch and run back, kill all, go down, and then die and die and die until I finally manage to kill the imps and the HK. 100% K/I/S, 9 deaths, 8 minutes 55 seconds This level had some unfair enemy placement! MAP 19 - Brexin : Hot start, and then entering a water corridor with a megasphere... And I die once, but next time I managed to clear the spiders, then switch to the BFG to clear the AV, then keep wasting all my ammo, after clearing everything, SSG cheese the HKs, grab the yellow key, kill the PEs, enter the yellow door, kill the AV, baron and the rest, secret megasphere, switch and die to the revs. And again, even with the BFG. Then eventually I survive, but then die to the cyber. Next time I save before facing the big cow, and when I fianlly kill him, there's still a wave of hitscanners outside, besides the AV and ressurected baddies inside.. Finally! 100% all, not sure how many deaths but a lot, 12 minutes 50 seconds. Total time 2 hours 54 minutes and 1 second. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
secret map day! MAP 15 - Les Comtes de la Crypte : Kill shotgunners, go down, kill the revs, switch, enter one of the side doors, kill skulls and HK, switch, kill pinkies. Lift, kill the AV, go up, grab the yellow key, down, kill imps, down again, yellow door, hall of chaingunners, switch, pinkies, and now.. Two teleports. I pick one at random, kill the rev, kill the other rev, kill the spider, switch, down, another AV. OFC. And then after clearing the level, I die to a crusher looking for the secrets. Next try, I finish it, find both secrets (the plasma and the secret exits) and I enter one of them. 100% K/I/S, 11 minutes 45 seconds, 1 death. MAP 31 - Dextromethorophane 84% : Much yellow, even more grey, and really? HKs and revs for a shotgun?! Switch two : another rev, PE, plasma and the SSG. Switch 3, hole in the ground, ton of imps. Plus shotgunners, specters and a rev. Switch 4 : HKs, imps and a PE that kills me with a skull next to the face while shooting a rocket. Again from switch 2, then 3, and again, chaingun, SSG to finish. This time I enter the PE chamber with the plasma, kill him and the imps and then rocket the HKs. Next room, rocket one manc, SSG the crowd and let them come to me, while I chaingun them.and after their numbers have been mowed down, we move forward. A mixture of rocket and BFG clears the revs and mancs, I press the switch and BFG the barons and HKs, now there's a cyber roaming and I have no more cells... Go up, cells and the blue armor, grab the red key and GTFO, towards the red door. Cyber gets me point blank, but I survive, only to die the next time I open the door : immediate rocket to the face. I had no chance. Second try I managed to lure him out of the door but he still gets me. Third try, again point black shot at opening the door. Fourth, I managed to enter the door and kill him with 3 BFG shots. Not a 2-shot but close enough. Then I die to the spiders. Next try I jump down, almost got fired by the AV but managed to survie and clear the floor before killing the spiders from the windows. Back up, another AV, using a rev as a shield! I managed to plasma him to death, blue switch, lift, megasphere, kill the AV and then die to the cyber. Life number 7, rockets for the fire boy, plasma for the cow. Both dead, 1 enemy to go, 2 secrets to find. Secret one : a bluesphere. I hum evey wall, press every switch again,shoot at all I can and nothing yet.. Ah, RED77's post explained it good enough for me to find it. Now to manage it... Oh, shootable! Good. Finished in 29 minutes and 13 seconds, 100% everything, 7 deaths. MAP 32 - Safe Zone : Why do I feel that name isn't sincere? Uhh, pretty! Now this is a secret level! Switch, kill chaingunners, teleport, fall, switch. Oh damn, that's a lot of AVs. For the record, 2 AVs is already a lot of AVs, and I count 4. Rocket snipe them, one at a time, SSG the final one, switches 1,2, 3, steps, teleport. Again, switch, fall, cyberdemon. Not enough cells to BFG him to death so I end it with the SSG, and then switch 1, switch 2 and three other cybers! Switch one, switch 2, teleport. And now it's 6 SMMS! Cross the room, jump down, exit. No way I'm gonna get 100% kills. One enemy dies, meanwhile. One of the spiders, apparently. Then another. I guess they are being crushed? All spiders dead, the cybers are suffering too, and they too eventually die and I can just exit. 100% K/I/S, 0 deaths! in 5 minutes 11 seconds. Totals : 2 hours 15 minutes and 36 seconds, 25 deaths. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
Let's 14 this bad boy! MAP 14 - Sarcasmes Malsains : Marble temples, so it seems. SSG for the imp and pinkies, then a non-secret secret blue armor, go back for the secret secret SSG, lift, corridor, red cave, press the switch before falling down or you'll miss the plasma. Then switch, trap, grab the yellow key and leave back to the blood pool. Yellow door, teleport, survive the gauntlet, red key, teleport, red door. Switch, go to the other red door, teleport. A wall opens, another wall falls and another secret with a teleport. Blue key, blur door, BFG, exit door.. End. 100% K/I/S, 0 deaths, 6 minutes 59 seconds. Totals : 1 hour 29 minutes and 26 seconds, 17 deaths. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
MAP 13 – Traumateck : Hot start! And me at 19% health? It took me 5 tries to manage to kill the revs and barons, and then I died to the switch that pops an AV. Next attempt I go through the red door and not the bars. I do good, grab the not so secret berserker (it IS better than just triggering the secret at start but..) and then die to the second AV, the one outside. Another try, another approach : go for the backpack, then trigger the AVs, kill 1 with plasma, change position to kill 2 and his rev friend, go grab the berserker to return to 100%, chaingun the final fight and that's that. 100, 97, 100% K/I/S, 7 deaths, 5 minutes 08 seconds. Totals : 1 hour 22 minutes 27 seconds, 17 deaths. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
Ok, new day, new map. MAP 12 - Wrong Address: A cave, leading to a street and outside it's carnage. Lot's of snipers. imps and shotgunners. Some steps gift a SSG and a rev, leading to a chaingunner and a red door. I enter a building and face a HK guarding a lift, up there a chaingunner and a green armor. Next building, zombies and the RL. Out, down some steps, kill a rev and some zombies, grab the yellow key, kill another rev, back up, jump down into the water for health and rockets. Enter the yellow door, up, ledge. Try some 4 times to do the jump, cross it, new jump into another ledge, kill the rev, grab the red key, die to the AV.. Next try I kill him with the plasma, kill the other two revs and exit time. I haven't been at 100% health in a while, but.. 100% K/I/S, 1 death, 8 minutes 26 seconds. Total 1 hour 17 minutes and 18 seconds, 10 deaths. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
Ok, so nine, ten, eleven, let's go! MAP 09 - Generator of Death : The browns! Shotgun and zombies, a not so hidden backpack, and we good to leave the room. More zombies, a pinkie, a SSG and a chaingunner. This won't stay easy for long. Imps, caged and not. Enter a small computer room to grab the red key, a small zombie ambush and the red door. It's a hitscanner party and my chaingun was invited. Another door, more shotgunners and imps, grab the blue key, kill some more imps and a pinkie, blue door. Shotgunners, imps, and the first big boys, a couple of revs. Rockets, a secret plasma. Things are gonna heat up. First, a few more shotgunners and then a lot of rockets and the RL, a Hell Knight and a blueball next to a switch. Oh, look, it's the baron brothers! Kill them, switch, enter. A square room with corridors. A shotguner in each, a manc in the middle. Grab all rockets, switch, exposing the brain, shoot to kill. I pistol it to death. Because I can. 100, 97, 100% K/I/S, 0 deaths, 7 minutes 43 seconds. MAP 10 - Culture et Confiture de Mobs : Oh, another nonexistent secret. A library, and a bunch of shutgunners. Two doors. Opening one at random disperses a pinkie and a close combat HK. Press the switch, next door. Then you might want to cheese the AV before pressing the second switch. I did. Next switch, enter the AV chamber and a new switch opens the way to the SSG. Another switch, kill the specters, grab the RL. New switch, exit the room and kill the revs, tons of chaingunners and the exit. I'll leave the level in a bad shape, but alive. 100 % K/I/S, 0 deaths, 3 minutes 40 seconds. MAP 11 - Cendres Humaines : Human ashes? Is it? Talk about a hot start! And me at only 30% life.. This will be tough. Try one : death to specter rocket to the face. Try two : Death to.. Not sure. A imp. If I hadn't had a plasma I'd be dead for the third time. As it was, I survived. Grabbed two measly stimpacks and opened switch one to reveal 4 mancs! No wait, 5. 6. One of them gets me eventually. Try four, from the top. Slightly better at the initial shootout, still down to 30% for the mancubi. This time I actually pressed the other switch. It was chaingunners and spiders. Got rid of them, next switch. Oh. At least 10 mancs. Then imps, barons, and a f5cking AV?! And this was supposed to be done with only a shotgun?! Ok, try number five, from the spiders. Wen't OK until autoaim shoot a rocket at my feet and killed me. Try 6, from the mancs. It wen't pretty good. First time since the start of the level that I've had more than 50% health.Wen't down the steps, plasma on the AV, kill off the barons with the RL, grab the BSK and it's off to the exit door. And death to an AV. 7th attempt : kill the AV and the revs, door, switch, baron, exit! 100% K/I/S, 7 deaths, 3 minutes 49 seconds. total time at 1 hour 8 minutes and 52 seconds and 9 deaths. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
it's time for MAP 08 - Simple Souterrain : My basic french tells me we are going underground. It's a mostly impish hot start, a jump for a shotgun and then a HK guarding the switch to open the bars. Into the water we go, there's a lift but before some steps. I go up. Pinkie, shotgunners, imps. A broken computer with a bluesphere, a yellow door and a corridor. Specters and then chaingunners. I can either fall down or open the door.. Door first. The SSG, nice. Now a fall down and we are outside. Specter, zombies, caco, lots of imps. Also the yellow key. Switch, grab, into the cave. Rev, low level threats and then at the top, an AV. Having the RL I deal with him calmly enough before entering back to the base, through a yellow door. Another yellow door, but first let's visit that lift, ah, I see. It's for the blue door. Yellow door then. Corridor, with the zombies and specters, door, skull, switch, door, secret blue armor, stairs, 'port. Chaingun them all, grab the blue key, jump down to grab the medikit, down again, lift, blue door. Pinkie, imp, manc, chaingunners and shotgunners and then finally the rev. Grab the key and back to the start, red door. USe the door frame to cheese the final fight, cheese the baron too, since he won't leave the exit room and you can't enter, then it's done : 100% K/I/S, 0 deaths, 10 minutes 23 seconds. Totals : 2 deaths, 53 minute 37 seconds. As always, I'll be back by monday for the next three levels. Have a nice weekend, doomworld. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
MAP 07 - Merciless Flow : Let us go with the flow, shall we? Ooohkay. Instant empty secret, a imp, a shotgunner and two zombies, plus a barrel. Aim at the barrel, blow it, pick up the survivors, check the window to clear some, door. Couple of imps, a caco, a trap on grabbing the green armor, damaging water and a free plasma. the teleport is there to telefrag the caco, then it's into the water, kill the next caco and shotgunners, up, door, switch, cross the bars, switch, beware the spiders, cross, grab rockets, lift up, grab the plasma, kill the rev, die to the mancubi. Once more, with felling, from the top. Then plasma the mancs, plasma the imps, and teleport up and it's done. Not much to say. 100% K/I/S, 1 death, 3 minutes 19 seconds. Totals : 2 deaths, 43 minutes 13 seconds. -
The DWmegawad Club plays: 3 Heures d'Agonie 2
kalaeth replied to dobu gabu maru's topic in WAD Discussion
Another day, another map! MAP 06 – Processus Logique : We start inside a cube, and out of it, imps, shotgunner, zombie and a HK inside a cage. Then a switch and oh more HKs.. Glad I'm not pistol starting this and I don't have to single-shotty the HKs. Then up, grab the chaingun, secret bluesphere, door. Switch, chaingun them all to death, grab the blue key, kill the small fry and then rocket the cacos a bit. Then, blue door. Chaingun works well here, until you pick up the SSG, finally. Switch, enter the red key room, remove imps and the PE, grab the key, the nearly hidden green armor, and then up to the red door, behind the HK cage. Kill the spiders, switch and now.. I'm one secret and one monster away from the exit... Ah, it's here! Plasma, final HK, exit. 100, 94, 100% K/I/S, 0 deaths, 6 minutes 59 seconds. Totals : 1 death, 39 minutes and 54 seconds.