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Clownslay

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About Clownslay

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    Green Marine
    Green Marine

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  1. This level was made a while back as a proof of concept for a game idea. I worked on this for a few weeks with two other devs, I designed this level while they made the custom enemies, weapons, and pickups. The basic premise is you play as a former cult member who was betrayed by your cult and now seek revenge as the cult you were once part of has resurrected an ancient evil to build an army great enough to destroy the world. You have snuck into a city where one of their castles resides and you must find it and infiltrate it to weaken their grip. This level has only been tested with GZDoom and must be played with freelook and jumping enabled. Difficulty changes are not implemented. Enemies also have predictive aim so good movement is important. Thank you for playing and I hope you enjoy it! Also, let me know what you think! File Link: https://drive.google.com/file/d/1wsSW9m0RelUBT14qSULfqCnfzgHPfX3E/view?usp=sharing
  2. I started this WAD a few months ago, but since then life has gotten busier and I have not had the time to pick it back up again. This is the start of a realistic city map that uses 3D floors and the Kingpin texture pack found on Realm667. I did not import the textures in the WAD in case anyone wants to use a different texture pack. My goal was to create several branching paths, each with a point of no return, which would make the player choose which path they wanted to take and would encourage multiple playthroughs. Anyone is allowed to use this map to build upon what I have started and I would love to see someone turn this into a finished map. Please message me through Doomworld if you have any questions. Download: Choices.zip
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