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hakros

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  1. @Arrowhead @OniriA @Dash The license does not specify that attribution is required. I have purchased the textures and assets that I wanted for my projects from different websites, and this is a project, so what's the problem? Moreover, I'm not selling the project or the assets, which complies with the terms of the license. I'm showing you some example screenshots, but I won't show you all, as you can understand. I spent around €300 on assets, only for you now to brand me as dishonest and a thief. etc....
  2. @Arrowhead https://hakros.itch.io/hakros-images-optimizer
  3. @Arrowhead @Jaska @OniriA That was funny but no, are not AI textures. But they are also not like the ones from OTEX, Ukiro did a very good job. In this case, they are textures (many made by me) but others I have simply acquired for commercial use over the years, this is a compilation of all of them. What I did have to do is process them all to adapt them to the right size and a more or less acceptable quality. That's why I distribute them in a project for non-commercial use, because I do not have the right to sell them, only to use them in my own projects. In any case, I also think it's not a bad idea to use textures made with AI. Maybe in the future, I will make a specific pack, thanks for the idea!
  4. @Arrowhead Great, I'd love to see it, let me know when you have it ready :-D!
  5. Release 1.2 After @Arrowhead request, I have added a full version PK3 file with all the textures together. Greetings ;-) !
  6. ;-) ! I would also like to convert them to the doom color palette but I haven't had time to do so.
  7. Hello, If I had actually divided it, it was because of what you said, for the convenience of not having to open a huge file. I'll try to make an update. ;-) !
  8. Hello, sorry, I just saw your message. For JPG I use my own algorithm and for PNG a standard one.
  9. Thank you very much, you see? This is constructive criticism. I think it's a good idea and we will take it into account. As I said at the beginning, we lack experience, of course, because we have just started and we have a lot to improve.
  10. Hello everyone, guys and girls, I'm glad that the topic has disturbed you enough to waste time commenting on it. When we started the initiative, it wasn't intended to undermine anyone, neither the CACOWARDS nor you. As I've already told various people, the previous administrator was expelled precisely because he was determined to bring up controversial issues. But since I took over, we haven't had any more conflicts, and the only conflict has been your incessant complaining about the use of AI. Seriously, don't you have anything better to do? Honestly, at first, we thought you wouldn't even bother commenting, given that you've had the Cacowards for 20 years and we assumed you wouldn't care about our initiative. However, the criticisms you've made from the beginning have been more than obvious, so clearly, some of you seem to have felt offended. As I already told Endless at the beginning of our relationship with him, we always publish messages when there's a conflict to show the TRUTH. When he said he wanted to break the partnership, I told him it was fine, but since we fulfilled our part, he should fulfill his. However, he told me he wouldn't honor his part of the agreement because we were dishonest. Does anyone catch the irony? I posted the notice that the partnership was canceled just so everyone could see the reason. But the only response I got was that you thought it was wrong to expose the conversation?? Seriously?? It seems some of you are too lazy to read. Regarding the use of AI, as I said, we've used it when we saw fit, and yes, we used it for promotional images. And the question is, you don't like it? Well, I respect that, but you should respect what I want to do, or do I have to do what you want?? Regarding the articles, as I mentioned on DISCORD and told Endless, I wrote them in Spanish but due to lack of time, as I had to handle almost everything, I used ChatGPT to rewrite them in English. I'm sorry if this has bothered you so much that you couldn't even sleep thinking about it. Like i said, I don't have to explain myself to anyone, like Batandy did a few days ago for example about Golden Souls 3, and people came out to give their opinion on how bad using AI is for development...(everyone knows who said it). I DON'T ANSWER TO YOU AND CAN DO WHATEVER I DAMN WANT, SO PLEASE STOP TELLING US WHAT TO DO. Do we go to your projects to give you orders? No, right? Apart from this constant annoyance with te use of AI, as I say, we have no conflicts with anyone, of course, as soon as you read this message, I know the next comments will be the same as always and you'll continue like this for eternity....right?? I encourage you to prove me right. In case I'm banned at some point, I take this opportunity to wish you a Merry Christmas, for those who celebrate it!! Greetings.
  11. An example of optimization for FOXTEX textures pack https://hakros.com/webprojects/hakrosimagesoptimizer/hakros_images_optimizer_foxtex_optimization.mp4 It's true that such automatic optimization can result in some quality loss (and you'll see this in some images), but the intention of the program is to be as efficient as possible. It can serve as a tool for optimization or simply to explore the possibilities of loading smaller file sizes to improve performance on older equipment. And as I mentioned, in the end, individual file optimization can always be performed. My intention is to help. I'll hope you like it.
  12. Video demo. https://hakros.com/webprojects/hakrosimagesoptimizer/hakros_images_optimizer_demo.mp4
  13. Hi everyone I would like to present to you my program, "Hakros Images Optimizer" designed for those seeking an efficient solution to reduce image file sizes without compromising resolution or as little as possible ;-) This software is not just a typical image compressor; it stands out with its compatibility with ZIP, CBZ, and notably PK3 files, making it an invaluable tool for gzdoom developers. The ability to directly optimize PK3 files is a game-changer, offering a quick and easy way to shrink their size, though some manual tweaks may be necessary. The new and intuitive interface makes it user-friendly, and it supports batch processing of multiple images simultaneously, with no restrictions on file size. I genuinely hope this tool proves useful to you, and I eagerly await any feedback, questions, or suggestions you might have. Greetings. VIDEO DEMO https://hakros.com/webprojects/hakrosimagesoptimizer/hakros_images_optimizer_demo.mp4 SCREENSHOTS An example optimizing the DOOM HD texture pack EULA https://hakros.com/webprojects/hakrosimagesoptimizer/EULA.txt DOWNLOAD You can get the tool from the official website: https://hakros.itch.io/hakros-images-optimizer
  14. Time is up. There are already 20 entries, and 10 more are needed. Until then, I will postpone the deadline for the JAM !! If you still want to participate, you are still in time. Greetings guys :-D !!
  15. Total fail @Suitepee !! I expected much more... hahahaha.
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