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Themafla1

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About Themafla1

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    Warming Up
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  1. Hace mucho que no participo en un proyecto comunitario, me gustarĂ­a tomar el puesto del MAP28 si es posible.
  2. Is this what I think it is? D64 colors?
  3. Thanks, I'm glad to hear that there are people who enjoyed the first Oops! All Greyboxes! And yes, I have made two other maps in addition to the one you mentioned. MAYhem2020: "MAP19 - The Three Towers" The 128 kb mapping extragavanza challenge: "E1M2 - Back to Phobos again"
  4. Map name: Back to Phobos Again Author: Mary_Rose Map Size: 125 kb Music: None Cooperative: No Deathmatch: No Difficulty Settings: Yes Par Time: 1:34 Tested with: PRBoom+ 2.5.1.4 and GZDoom 4.5.0.0 Mary_128kb.zip I had the map ready for some time, I don't know why I just didn't send it
  5. Since Doom 64 was just mentioned I would like to talk a little about Doom 64 style lighting, this lighting even newer than Global Light Color has really been seen too little, I think almost no one uses it. I suppose it is due to its lack of support, because to give it the use that is given in Doom 64, some flags are needed and a way to play with them, perhaps through ACS, and also that they do not work correctly on 3D Floors although they do on Slopes. However, I consider that as with the Global Light Color, interesting things can be done despite the lack of support. I never completed the map and there was a lot to polish since I was just beginning to realize how to use such lighting correctly, I used Doom 64 Colors and in some parts I also used Global Light Color to complement it. At that time, I wanted to transform the environment of the map into an unknown place in Hell or at least that's what I had in my head. This map was just to give me an idea of what a Doom 2 map would look like if someone used this Lighting.
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