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[RC5] EVITERNITY II - RC5 Released!
dustarma replied to Dragonfly's topic in WAD Releases & Development
Holy shit I need to try this -
Was it ever explained why the original ending of Big Gun was just a bunch of explosions in a barely textured box?
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Don't real 286s have the ability to address up to 16MB RAM?
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Yeah honestly, I know the common answer is to 'git gud' but I haven't found a way to not get hit by the leap.
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Got to the Jail unit in the remaster and some of the areas seem strangely fullbright-y, like there was no precalculated lightmaps applied. Yamagi Quake 2 Remaster Yamagi Remaster The remaster generally has a great atmosphere and looks better but those spots look really unfinished.
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I didn't, but I ended up getting in through the roof thanks to a lucky grenade jump.
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Seems like the secret under the laser in the map Inner Compound of The Reckoning is inaccessible, a video guide I watched has the player fall through the gap between the lift and the ground but that doesn't seem possible, at least on Switch. The secret in question
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Is there music on the N64 campaign? I have music volume maxed out and don't hear anything other than the music that plays when you're about to finish a level. Also, there's no weapon quick switch buttons like in Q1 Remastered.
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This feels way smoother to play than Q1 Remastered on PC, at least at high framerates, it also runs amazingly on switch although I do miss not having a motion blur option.
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Small downloads like that on Steam don't mean much.
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vkQuake2
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What's the closest-to-original-source-code Doom source port?
dustarma replied to jmpt16's topic in Source Ports
Isn't there a project with an objective of recreating the DOS source code? -
[GZDoom] Enhanced E2M1 with better lighting
dustarma replied to RaZZoR's topic in WAD Releases & Development
I must say this looks pretty unique when using the Palette tonemap mode -
crazy source port features that will never get added
dustarma replied to IThrowDonkeysIntoTornadoes's topic in Doom General
Doesn't Doom Retro do that? It does have an external automap. -
The Unity Port Thread - PS/Xbox/Switch/IOS/Android
dustarma replied to Eurisko's topic in Console Doom
Is there ever gonna be a fix for the invisible menu bug on Switch? It completely kills runs once it happens. I can replicate it extremely easily in E1M9 of the Deathless add-on. https://mobile.twitter.com/DustArma/status/1620103648876560387