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Biodegradable

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About Biodegradable

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    Spooky Playtester
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  1. Considering just how old the game is combined with the fact that it's not nearly the cash-cow some people make it out to be these days, being "Free To Play" now; I don't think Valve has much incentive to actually fix it beyond this point. Thanks to the source code leaking in 2020, I don't think they really can. The TF2 community can mitigate the problem a little by using custom community servers to combat the bots, but I think they're shit out of luck if they think Valve plans to wage a never-ending arms race against the bot programmers. It's sad, but TF2's been around for almost 20 years. Its time has well and truly passed, and I'd say it had a pretty damn good run for a game of its ilk that none of the thousand of imitators every publisher keeps farting out these days will ever live up to. TF2 was a watershed moment that captured lightning in a bottle and made a huge cultural impact on gaming, independent animation and internet culture. It was one-of-a-kind, but it was never going to last forever. Don't cry because it's over, smile because it happened.
  2. It's finally here! Glad to see it all done, you guys. This has been one of my favourite projects to playtest in recent memory. :^)
  3. Very spicy little map, fam. There was some interesting challenges to the use of cramped spacing, but at no point did I feel like you were being unfair. Very curious set-pieces, sector layouts and texturing. It's good old-fashioned fun!
  4. And I forgot your username used to be "lolmcswagger". How time flies.
  5. Need to blow the dust out of your memory cartridge, fam. DW's been running on Invision since 2017.
  6. Damn, I've been catching up on the near-month's worth of posts here since I took a bit of a sabbatical from Doom and holy shit; you guys have been getting wacky. Never change, Doomworld!

  7. @obake @Berubaretto @tonytheparrot @Dewzan I'm not avoiding your map, I just don't have the time to wrestle with a 1400+ demon-infested slaughtermap at this time. I'll try and tackle it over the weekend for ya.
  8. Someone hand me the popcorn, this thread's taken an interesting turn.
  9. It served as a repository for all the worst posts, a kind of cringe peanut gallery for people to laugh at. It still exists, it's just not public anymore and still used as a bin for garbage threads. Some people are nostalgic for it, others literally only visited this website because of it. Ling decided years ago back in 2017 after the forum update that it was no longer necessary and he wanted DW to move on from that kind of toxic mindset and to stop playing in the filth.
  10. Good to see this project isn't dead. I was a little worried for a bit there and I kind of stopped paying attention after a while. I look forward to finally seeing it all compiled.
  11. Yes! DW Max is a year-long project, so you have until January 2025 to submit a map.
  12. Friday night, baybeeeee! Pizza, a movie and then catching up on my playtesting with some late-night Dooming.

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