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Generic Doomer

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About Generic Doomer

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    Dogelord
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  1. @janiform don't forget to use this version of map 29 meatball added with the fixed linedef issues
  2. @Demonic Meatballah alright, i think i know the issue, flipping the linedefs makes the platforms not lower for some reason, i'll just make the linedefs a box instead i also fixed the texture bug and made the mud do way less damage. thank you @janiform i updated my map based on some stuff demonic meatball made me aware of Map29_A_Dead_Start.zip
  3. sorry for the late response, i'm not sure what's causing the revenant issue, everyone i had playtest never encountered a glitch like that
  4. thanks for letting me know, i'll fix it in the next update
  5. alright i've fixed the issue you were talking about in map 03
  6. i believe i put invulns there on lower difficulties, but yeah the boss is pretty hard on ultra violence, at least no one can call it underwhelming now
  7. oh yeah, you can find screenshots on the old thread they're outdated though so i guess i should make new ones and include them on this
  8. Some of you might be familiar of what this is, though most most you probably don't know. This is a project I worked on in 2020-2021ish to test my skills with UDMF and Hexen map features, then it kinda blew up in a way I didn't expect it to. This is a recreation of Doom 2's stock levels obviously, with advanced features and fancy stuff. I sort of felt pressured into redoing every map from doom 2 after my mod got traction and people wanted to see more, but I now realize that's out of my scope to do. So consider this a final version of sorts besides any bugs or flaws I may come back in to fix. I originally only did maps 01-05 and 13, and 30. Though since then I've done a complete rework of map 30, edited the levels 1-5 based on feedback I got, and complete map 06. I also added Mapinfo to automatically take you to level 13 after 06, and 30 after 13 for convenience. I decided I'd make a new topic due to the old one being inactive for, well, quite a while. I'd recommend playing this mod with GZDoom, and you need the Doom 2 Iwad obviously. If you find any bugs or want to point out any flaws you see, let me know and I'll see what I can do. Credits are in the wad file. doom2recreationproject.zip
  9. @janiform i did some major overhauls to the lighting Map29_A_Dead_Start_v2.zip
  10. @janiform just making absolutely sure you see this, in case you accidently overlooked it i'll update it based on feedback given.
  11. @janiform my map is done, it's a short but sweet map. bit of a heads up, this map gets pretty difficult on ultraviolence, not slaughtermap hard or anything though. map name: A Dead Start slot: 29 author: Dogelord (Generic Doomer) no custom midi used tested in: PRBoom+, GzDoom, DSDA-Doom Map29_A_Dead_Start.zip
  12. I'd like to make a claim on map 29, I need a kick to really get myself back into doom mapping anyways. Feel like this might be a good way to do it.
  13. nice to know i introduced someone to the magic of doom mapping
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