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DitheredOutput

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About DitheredOutput

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  1. Siren has been updated to 0.85. As the last version here was 0.5 the changelog would be too massive to communicate. A lot has changed. Updates will be recorded from this base point
  2. Skimmed a lot of of this but I think I've got to the crux of it: Where can I download 'Bepis Bandits' by TheMisterCat? I've just read a glowing review and it sounds absolutely amazing.
  3. Hey, a lot of work has been going on and it will reappear in a few weeks with 3 maps complete. There are 6 maps planned in the initial story I'd like to tell.
  4. Hi, first of all, thanks for playing! I haven't experienced a bug with the armor sprite, but I'll take a look at it. Did you find that you can disable the smoke with switches dotted around the station? The Smoke monster is totally subject to balancing so the more feedback I get the better. It needs to be deadly, but there has to be options to get it off your back if you're trapped with it. I did allow it to be "killed" if the player wants to unload all their ammo into it, although it will resurrect after a while. (The sprite shouldn't remain so that's something I can fix, thankyou.)
  5. Thanks for that Gez, I guess it needed addressing sooner or later. I've found the setting and it looks as it should now. @Kraja I loved playing through these levels they had great attention to detail, atmosphere and enjoyable level design. I particularly liked the use of ambient/point sounds and there are many visual effects that are particularly well done that I haven't really seen done before. It makes good use of Gzdoom being able to cast realtime shadows on certain geometry - and looks spectacular with it. The entire episode is full of memorable set pieces and challenging encounters that make good use of Dooms enemy rosta. My subjective cristisim: The weapons actually feel great to use but, nit-pickingly, could maybe benefit from a bit of tweaking in the animation to make them feel a little more impactful, particularly the shotgun.
  6. Just wanted to say this mod is brilliant! I'm having a blast! I will return with some feedback when I've got through them all. I did find that the menu select arrows didn't align correctly with the menu entries so who knows what difficulty I'm on. Edit: that's with GZdoom 4.5, which, I've noticed, is doing some sort of scaling with the main menus in other mods too.
  7. Updated to V0.4 with a sizeable host of changes. See the first post for changelog. Siren V0.4
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