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MatrixCL

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  1. Valiant episode 4 (Thou Art Annihilation) in 24:10 The missing piece, because previously I missed a monster on map 20. Very happy with the result, especially the first map. I wanted to get under two minutes and I managed to do that...with one tic. :D https://youtu.be/AsSXez8b3hE vae4-2410.zip
  2. Not sure if there's a better place to mention this, because I have no demo to share, but I've rendered Vile's episode UV Max runs. Luckily YouTube allows >5GB uploads nowadays. (Episode 1 is his 18:00 run, not the older 18:12.) Couldn't get the music to work using the -viddump parameter, so I edited it in the hard way, which actually makes it sound even better, plus they start frame-perfect now. O:) Here's the playlist with all five video's:
  3. Oh my, how did I miss that? I think I will redo it. It's actually the first episode that I had put a 'done' stamp on. My only tool has been DSDA-Doom and I wouldn't know how to change a demo halfway with that and leaving the rest intact. Ammo is abundant, so I think the RNG would be the only issue. I might be able to fix that with XDRE, we'll see. Thanks for pointing it out!
  4. Valiant, UV Max, all five episodes. I've done the whole thing again. Actually I shouldn't have posted the first runs, but I was just too excited at the time to have figured out how to use the tools. Those first submissions took me a few days to create. This took me...more than a year! (Though with a break of several months.) Some maps I replayed over and over, because I continuously discover an error or find a slightly better strategy on earlier maps. It will never be perfect, but now I've reached a point where I can be proud of the result. I have many hobbies and don't want to devote the time to train and become a competitive speedrunner. Not sure if I even have the skill. But my admiration for Valiant is deep, UV Max is the only speedrun category I truly care about, so if this was to be my Doom legacy, it better be good. For me it's a treat to watch this, if I may say so myself, but I hope you'll enjoy it as well! All five runs are in this YouTube playlist. vae1-1405.zip vae2-2105.zip vae3-3132.zip vae4-2530.zip vae5-2756.zip
  5. I tried that too. But actually I might have an older version of DSDA, so I might've posted this too early. Edit: Yea sorry, my mistake. I was still on version 0.19.7.
  6. The parameter -consoleplayer doesn't seem to work, or I'm doing something wrong. I'm trying to see the perspective of the second player in a co-op demo with "-playdemo <filename>.lmp -consoleplayer 2", but still see the first player's perspective. Luckily F12 still works though. https://github.com/kraflab/dsda-doom/blob/master/prboom2/src/g_game.c#L4022
  7. Ultimate Doom E1M5 NoMo in 0:35.69 The first demo I built entirely with XDRE. Found a shortcut thanks to that barrel down there. :) e1m5o035.zip
  8. Alright, thanks for the clarifications. :) I guess SR50 on turns is optional then.
  9. Thanks for the clear and elaborate guide! :) Got two questions: It's not possible for a normal player to turn during SR50. Should we therefore also limit the strafing speed to 40 when rotating/turning on the same tic (otherwise it'd be a turbo run), or does that not apply in TAS runs? How do you start a co-op run from scratch?
  10. Valiant - UV Max Episode 3 - 40:18 Episode 4 - 28:53 Episode 5 - 33:24 This was fun! :D I've been grinding this wonderful WAD for so long, basically to conclude that I'm simply not skilled enough to get the results I wanted. But now I have that result, in a way. I would've preferred to do D2all, but reloading a save can take painfully long at the end of an episode. Besides, with TAS, D2all is nothing more than a concatenation of these episodes anyway. (Except that the RNG doesn't get reset.) vae3-4018.zip vae4-2853.zip vae5-3324.zip
  11. Yes, I noticed. You can remove it. It's not TAS in any case. In fact it's a better run than what I submitted some time ago, but not so much that it was worth submitting.
  12. Apologies! I included the wrong demo. Hereby corrected. vae2-2458.zip
  13. First time that I commit a TAS run, so do tell me if this is not the way it's supposed to be done. I mostly copied the routes of the UV max records on IL's, adapted where the extra ammo allowed shortcuts, played at 25% game speed, and redid whatever part didn't go right (i.e. -recordfromto...a lot). Valiant episode 1 UV Max in 16:46. (actual WR is 24:57) Valiant episode 2 UV Max in 24:58. (actual WR is 39:28) All level times are faster than the records on the levels individually. vae1-1646.zip vae2-2458.zip Edit: the correct zip file for episode 2 is on the first post of the next page.
  14. I understand it's a matter of priority, and yes, it does add extra maintenance as well. It's just that, like maxmanium said: there is no decent conservative source port that offers multiplayer. That's why I was asking. But okay, good to know it's not coming any time soon. I didn't know about woof yet! But I get the impression they might have it sooner than DSDA. Anyway, I'll try and stay up to date with that project as well.
  15. Are there any plans to fix the multiplayer on this port? Me and a friend would be interested in doing some coop runs, and we're probably not the only ones. Would also be interesting to see some of the doom gods playing together... :)
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