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About MatrixCL
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Valiant episode 4 (Thou Art Annihilation) in 24:10 The missing piece, because previously I missed a monster on map 20. Very happy with the result, especially the first map. I wanted to get under two minutes and I managed to do that...with one tic. :D https://youtu.be/AsSXez8b3hE vae4-2410.zip
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Not sure if there's a better place to mention this, because I have no demo to share, but I've rendered Vile's episode UV Max runs. Luckily YouTube allows >5GB uploads nowadays. (Episode 1 is his 18:00 run, not the older 18:12.) Couldn't get the music to work using the -viddump parameter, so I edited it in the hard way, which actually makes it sound even better, plus they start frame-perfect now. O:) Here's the playlist with all five video's:
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Oh my, how did I miss that? I think I will redo it. It's actually the first episode that I had put a 'done' stamp on. My only tool has been DSDA-Doom and I wouldn't know how to change a demo halfway with that and leaving the rest intact. Ammo is abundant, so I think the RNG would be the only issue. I might be able to fix that with XDRE, we'll see. Thanks for pointing it out!
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Valiant, UV Max, all five episodes. I've done the whole thing again. Actually I shouldn't have posted the first runs, but I was just too excited at the time to have figured out how to use the tools. Those first submissions took me a few days to create. This took me...more than a year! (Though with a break of several months.) Some maps I replayed over and over, because I continuously discover an error or find a slightly better strategy on earlier maps. It will never be perfect, but now I've reached a point where I can be proud of the result. I have many hobbies and don't want to devote the time to train and become a competitive speedrunner. Not sure if I even have the skill. But my admiration for Valiant is deep, UV Max is the only speedrun category I truly care about, so if this was to be my Doom legacy, it better be good. For me it's a treat to watch this, if I may say so myself, but I hope you'll enjoy it as well! All five runs are in this YouTube playlist. vae1-1405.zip vae2-2105.zip vae3-3132.zip vae4-2530.zip vae5-2756.zip
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I tried that too. But actually I might have an older version of DSDA, so I might've posted this too early. Edit: Yea sorry, my mistake. I was still on version 0.19.7.
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The parameter -consoleplayer doesn't seem to work, or I'm doing something wrong. I'm trying to see the perspective of the second player in a co-op demo with "-playdemo <filename>.lmp -consoleplayer 2", but still see the first player's perspective. Luckily F12 still works though. https://github.com/kraflab/dsda-doom/blob/master/prboom2/src/g_game.c#L4022
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Ultimate Doom E1M5 NoMo in 0:35.69 The first demo I built entirely with XDRE. Found a shortcut thanks to that barrel down there. :) e1m5o035.zip
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Alright, thanks for the clarifications. :) I guess SR50 on turns is optional then.
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Thanks for the clear and elaborate guide! :) Got two questions: It's not possible for a normal player to turn during SR50. Should we therefore also limit the strafing speed to 40 when rotating/turning on the same tic (otherwise it'd be a turbo run), or does that not apply in TAS runs? How do you start a co-op run from scratch?
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Valiant - UV Max Episode 3 - 40:18 Episode 4 - 28:53 Episode 5 - 33:24 This was fun! :D I've been grinding this wonderful WAD for so long, basically to conclude that I'm simply not skilled enough to get the results I wanted. But now I have that result, in a way. I would've preferred to do D2all, but reloading a save can take painfully long at the end of an episode. Besides, with TAS, D2all is nothing more than a concatenation of these episodes anyway. (Except that the RNG doesn't get reset.) vae3-4018.zip vae4-2853.zip vae5-3324.zip
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Yes, I noticed. You can remove it. It's not TAS in any case. In fact it's a better run than what I submitted some time ago, but not so much that it was worth submitting.
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Apologies! I included the wrong demo. Hereby corrected. vae2-2458.zip
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First time that I commit a TAS run, so do tell me if this is not the way it's supposed to be done. I mostly copied the routes of the UV max records on IL's, adapted where the extra ammo allowed shortcuts, played at 25% game speed, and redid whatever part didn't go right (i.e. -recordfromto...a lot). Valiant episode 1 UV Max in 16:46. (actual WR is 24:57) Valiant episode 2 UV Max in 24:58. (actual WR is 39:28) All level times are faster than the records on the levels individually. vae1-1646.zip vae2-2458.zip Edit: the correct zip file for episode 2 is on the first post of the next page.
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I understand it's a matter of priority, and yes, it does add extra maintenance as well. It's just that, like maxmanium said: there is no decent conservative source port that offers multiplayer. That's why I was asking. But okay, good to know it's not coming any time soon. I didn't know about woof yet! But I get the impression they might have it sooner than DSDA. Anyway, I'll try and stay up to date with that project as well.
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Are there any plans to fix the multiplayer on this port? Me and a friend would be interested in doing some coop runs, and we're probably not the only ones. Would also be interesting to see some of the doom gods playing together... :)