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LindaIsHere

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About LindaIsHere

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  1. Revenants, I love watching someone playtesting a level and getting point blank blown up. I also like barons, but specifically fighting them with the ssg
  2. My college semester just finished and I have some free time, I'd love to make a map for this!
  3. Thank you for the kind words! The song was made by me and is inspired by my time playing pc games like lego island as a kid. Those games had great soundtracks that because of the file compression used had a distinct vibe to them.
  4. HM! something weird is happening with some of the walls in this that isn't supposed to be happening, what port did you play this in? edit: nvm I see woof on the beginning screen now
  5. Thank you for playing! As for the issues, I'd never noticed those 2 corners in the computer room before 😓 but I'm glad you enjoyed it overall. As always it's very interesting to see how people play my maps differently than I intended / do lol
  6. A "new map" from your "favorite random internet user" [citation needed] is here! This is a larger map with a futuristic commercial park theme that emerged by accident. I made this map around the same time as the last one I posted, but I never got around to posting it as it was supposed to be a part of a larger mapset. I've mostly given up on the other maps I was working on for it, but seeing as this one was finished and I think it's pretty fun I figured why not upload it. The song is from the same dead project as the one in my last map. - It's Boom Doom 2 format, and tested in prboom-plus-2.5.1.7um - Hurt Me Plenty and Ultra-Violence difficulties are implemented - The custom song is a .ogg so play the map in something you'll be able to hear it in ⚠️⚠️ THIS POST MADE BY TURN OFF FREELOOK GANG ⚠️⚠️ ------------------------------------------------------- The download: 👉👉👉👉 COMMHLPK.rar 👈👈👈👈 ------------------------------------------------------- screenshots:
  7. @dac I know there's only a few days left but I'd love to make something for this
  8. Thank you for the feedback! I was already thinking about touching up the map a bit this weekend (specifically the end lol) and this will probably help with that. My only worry is that the bigger enemies (like the spiders) take up a good amount of space and it might not be fun for the player to have to try and run around them if they get surrounded in one of the hallways when I add more. However that will be seen when I test whatever changes I make. I'll probably make the revised version another download in the first post so that the "real" speed mapped one is available for whoever wants it. And I do actually have more music like this! Last year I was working on a project that would have tried to emulate the feeling of weird "multimedia CD-Rom" games from the mid 90's and this is from a handful of songs I made for it. I already have them tucked away to use in future maps so look forward to that I suppose lol. This also forced me to figure out how to play demos :)
  9. I'm sorry your keyboard was messing up while playing :( also LOL the map starts like that because the friend I had test this will try to sit and camp the start of any map I have her test. It was just a single chaingunner at first but it wasn't enough to force her out of the starting room.
  10. Thank you for the playthrough videos! As I watched both I was worried you'd find some glaring issue I forgot to fix but I'm glad everything worked as intended and that the difficulty level I intended was about right.
  11. Because of college I haven't been able to do any mapping for a while and wanted to get back into making things. I decided to try speed mapping as a kind of stretch exercise and this is the result. It's not as tough as some other hard maps, but both I and my friend had a few deaths when going through it. If you've played a plutonia you shouldn't have issues. The map is for doom 2 and is in boom format, tested in prboom+ 2.5.1.7 ! and I should probably put down the times it took to do things because this is supposed to be a "speed map" after all: construction time: hour and a half (2 hours if you count the detailing 🙂) testing: hour and some change (i tested it then watched a friend play (thank you ashley)) the song used is something that's left over from a project I was doing that died last year download here: WRAP.rar screenshots below:
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