Can anyone plz tell me in a few words(or not) how on earth did 32X Doom manage to run so much better than the abysmal 3DO one, considering the massive power difference in console power in 3DO favour(just look at some of the other games). My guess was always that 32x used a graphics low res mode which allowed it to run Doom pretty fast while 3do used high settings, am i wrong? and yes I'm aware of all the controversy with rushed 3do version but that doesn't explain it in the slightest to me considering 32x one was extremely rushed to the market too, in fact it was the first console port ever released.