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About waciej
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Doomworld Mega Project 2021 (18 maps)
waciej replied to TimeOfDeath666's topic in WAD Releases & Development
Sign me up, rules are kinda hard but i thinking im gonna made it -
Every Slaughterfest be like
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New map designer releasing his first Doom episode
waciej replied to Astro X's topic in WAD Releases & Development
Pretty fun and linear maps but sometimes some rooms was too hard becasuse you have no ammo -
Quick thoughts after first 2-3 plays 1 As a riderr said this 3 keys switch can be activated by only 1 key, and of course skipping whole level. 2 At the start room i think better idea is using normal shotgun and use less enemies/weaker enemies + some shotgun ammo 3 Cave areas looks pretty clean and was fun to play, just like as first tech-plutonia rooms 4. There are bugged hell knights in the last area - they got teleported into wall and they cant shoot 5 Overall difficulty is bit harder plutonia (thats nice) 6. Decorations was pretty good and i think your map made it (just fix some bugs and you done :D)
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So this where my role as a tester starts yeeeeeeeeeeeeeeeee At start there are 3 bugs 1 there is wrong a texture 2 If you fall here you cant go up and there's no way to end the level 3. And there are weird lights Level need more rooms and maybe health (optional) and i think the crushing rooms are redundant I think if you make are bigger and with much more detail this map become much better :D
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Layout Ok so at start i wanna mention i found 2 secrets so maybe i missed something :v Layout was technically ok, not so linear and fun. Some parts was boring like going straight and fighting imp/zombies but some parts was intense like archville room with mancubi and chaingunner (YES fuck that room) and (i think last) room with spawning mancubi from nowhere. But as i said gameplay was technically fun Deco Decorations around the map were pretty decent and nice to look at - just simplicity thats i enjoyed (some rooms was not deatailed like others but i skip that) Monsters Okay so monsters growth rate was pretty damn good and i give it + I mean there are good monsters on good parts, just that room with archvilles and mancubi was too much on UV but possible other parts was good - like start some pinkies, imps and zombies and next revenats and hell knights (i thinking about big endning like cyberdemon fight or something but its alright) Bugs I dont find some gameplay bugs but that happend when you play this map on zandronum Overall Map was pretty decent - some things to change but fun Punctation from meh
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Oh god, this terry trap at the second map! my headphones literally explode. Overall map01 is not too good - its looks like new mapper map like you as Silhou3tte said there are some bugs - like spiderdemons who cant move in blue arena room and some bugged textures on prboom+ but technically level layout was some sort "fun" and deco was pretty average (this room with 3 archvilles was pain) 5/10
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Another pretty good map from you :D Im not going to write a long feedback but want to mention some things 1. Thats only outdoor area for me was the best oart of the level 2. This level reminds me a lot of ultimate doom map and i love it. 3. Need some more monster and some teleport traps, fights are somethimes boring and player expect what happend next, but some traps are creative. 4. Just overall deco was nice - some room was maybe too blank but looked nice I dont find any bugs (thats nice) Nah im giving 8/10 (And also i hope you sometime make a full 32 level megawad from all your maps :D)